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  1. #161
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Due to the cutoff point of T5 and especially T9, theoretically the people DFing Final Coil know what they are doing. Course w.o proper comms it may be difficult.
    (1)

  2. #162
    Player
    Syrellaris's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Syra Whispers
    World
    Phoenix
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Magis View Post
    Due to the cutoff point of T5 and especially T9, theoretically the people DFing Final Coil know what they are doing. Course w.o proper comms it may be difficult.
    Considering these fights are designed without voice communication, I am sure it is doable.. The japanese can do it, so why cant we?
    (0)

  3. #163
    Player
    LTK's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Hel Norsk
    World
    Shiva
    Main Class
    Arcanist Lv 50
    Tbh if you dont have time , static is the way to go. It will take you less time to clear with static than in df...
    With my previous static we cleared t6-12 with 2/3 full timers per week and without any voice chat (or very little comm) and most people working full time.
    (0)

  4. #164
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by raelgun View Post
    Just gonna put this out there, there are people in my group that have families and with children of their own, my WOW guild had an average age of around 36 with many with professional jobs and families with multiple children.

    It can be done and its all about how you timetable things which is no fault of the game as opposed to personal situation, if this causes them to spend less time with the game, naturally it will mean slower progression but thats the nature of the beast.

    Should also note, we run for upto 2 hours 3 times a week and on T13.

    2 hours isn't a great deal of time.
    Quote Originally Posted by CGMidlander View Post
    Half my old static had kids. They played after the kids' bedtime on weekends.
    The comment about kids wasn't meant to be exhaustive. It was inclusive. Having kids is just one example of something that might keep you from having a steady schedule where you feel you can commit to a static.

    Some people can make it work. Others can't. That's really all there is to be said.
    (2)
    Last edited by Ashkendor; 03-17-2015 at 02:40 AM.

  5. #165
    Community Rep Grekumah's Avatar
    Join Date
    Jul 2014
    Posts
    260
    Greetings,

    Similar to the adjustments we made to the Binding Coil and Second Coil of Bahamut, we're planning to make the following changes to the Final Coil of Bahamut in Patch 2.55:
    • The weekly entrance restriction on entering all four turns of the Final Coil of Bahamut will be abolished.
    • Players will be able to proceed directly to any turn of the Final Coil of Bahamut.
    • Players will be able to enter the Final Coil of Bahamut via the Duty Finder with a full party.
    (26)
    Colby "Grekumah" Casaccia - Community Team

  6. #166
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Grekumah View Post
    Greetings,

    Similar to the adjustments we made to the Binding Coil and Second Coil of Bahamut, we're planning to make the following changes to the Final Coil of Bahamut in Patch 2.55:
    • The weekly entrance restriction on entering all four turns of the Final Coil of Bahamut will be abolished.
    • Players will be able to proceed directly to any turn of the Final Coil of Bahamut.
    • Players will be able to enter the Final Coil of Bahamut via the Duty Finder with a full party.
    Er... am I misunderstanding, or is the loot lockout staying? ._.
    (1)

  7. #167
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Ashkendor View Post
    Er... am I misunderstanding, or is the loot lockout staying? ._.
    There was never a loot lockout. The limited ability to re-run a turn and get 0-1 chests based on how many people hadn't cleared it yet that week will not be a thing anymore after the patch because DF-based Coil has no progression saving.

    Quote Originally Posted by SirTaint View Post
    Hmmm doesn't mention loot. Just that the entrance lockout is gone.
    There was never a weekly loot lockout in coil, it was only a limited number of chests based on saved progression. No saved progression means no chest limit.
    (2)
    Last edited by Raikki; 03-19-2015 at 03:21 AM.

  8. #168
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Lockout is gone!!! Time to farm my last few drops and hibernate until 3.0.


    Edit: Hmmm doesn't mention loot. Just that the entrance lockout is gone.
    (0)

  9. #169
    Player
    Arrak's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Arrak Skeiron
    World
    Midgardsormr
    Main Class
    Gladiator Lv 90
    Previously we were just locked out of a turn we already completed. The loot lock out started with Final Coil. My guess is they forgot to mention it, but it will also be removed.
    (0)

  10. #170
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Raikki View Post
    There was never a loot lockout. The limited ability to re-run a turn and get 0-1 chests based on how many people hadn't cleared it yet that week will not be a thing anymore after the patch because DF-based Coil has no progression saving.
    Yes, there was. Considering that the person who already cleared for the week could not get loot (or even see the 1 chest) that the non clearing members got, that is considered a lockout. Once a player passes a turn, he or she could not see a chest from that turn for the rest of the week (the non clearing members could, but not the past clearer).


    Again, you are unable to get loot by repeating or going back in a turn after completion. The rest of the party (those who hadn't cleared or skipped that turn already) could. Please don't spread false information.
    (6)
    Last edited by Noahlimits; 03-19-2015 at 03:35 AM.

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