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  1. #1
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    760
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Ashkendor View Post
    Er... am I misunderstanding, or is the loot lockout staying? ._.
    There was never a loot lockout. The limited ability to re-run a turn and get 0-1 chests based on how many people hadn't cleared it yet that week will not be a thing anymore after the patch because DF-based Coil has no progression saving.

    Quote Originally Posted by SirTaint View Post
    Hmmm doesn't mention loot. Just that the entrance lockout is gone.
    There was never a weekly loot lockout in coil, it was only a limited number of chests based on saved progression. No saved progression means no chest limit.
    (2)
    Last edited by Raikki; 03-19-2015 at 03:21 AM.

  2. #2
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Raikki View Post
    There was never a loot lockout. The limited ability to re-run a turn and get 0-1 chests based on how many people hadn't cleared it yet that week will not be a thing anymore after the patch because DF-based Coil has no progression saving.
    Yes, there was. Considering that the person who already cleared for the week could not get loot (or even see the 1 chest) that the non clearing members got, that is considered a lockout. Once a player passes a turn, he or she could not see a chest from that turn for the rest of the week (the non clearing members could, but not the past clearer).


    Again, you are unable to get loot by repeating or going back in a turn after completion. The rest of the party (those who hadn't cleared or skipped that turn already) could. Please don't spread false information.
    (6)
    Last edited by Noahlimits; 03-19-2015 at 03:35 AM.

  3. #3
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Noahlimits View Post
    Yes, there was. Considering that the person who already cleared for the week could not get loot (or even see the 1 chest) that the non clearing members got, that is considered a lockout. Once a player passes a turn, he or she could not see a chest from that turn for the rest of the week (the non clearing members could, but not the past clearer). You are unable to get loot by repeating or going back in a turn after completion.
    others already said it, but that was based off of saved progression. with final coil in DF, there is no saved progression.
    (2)

  4. #4
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Kaze3434 View Post
    others already said it, but that was based off of saved progression. with final coil in DF, there is no saved progression.
    Yes, after it's put into duty finder this will be the case. I'm talking about her statement based on right now.

    Her comment was that there was never a loot lockout. There currently is.
    (2)

  5. #5
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    760
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Noahlimits View Post
    Once a player passes a turn
    There's no saved progression anymore, there's no such thing as "passing a turn for the week" once it switches to the duty finder system.

    Quote Originally Posted by Noahlimits View Post
    Yes, after it's put into duty finder this will be the case. I'm talking about her statement based on right now.
    Sorry for the confusion, I was merely trying to distinguish the fact that the current system is progression based rather than loot based, so talking about a "loot lockout" (akin to CT) doesn't make sense under the context of access via DF since the system now does not care if you got loot or not, it's just designed to limit the total number of chests to no more than 1 per 4 players.
    (1)
    Last edited by Raikki; 03-19-2015 at 03:48 AM.

  6. #6
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Raikki View Post
    There was never a loot lockout. The limited ability to re-run a turn and get 0-1 chests based on how many people hadn't cleared it yet that week will not be a thing anymore after the patch because DF-based Coil has no progression saving.



    There was never a weekly loot lockout in coil, it was only a limited number of chests based on saved progression. No saved progression means no chest limit.

    I did T13 multiple times last week. Could only lot on the first 2 chest. While its not a WoD type lock out, its a lock out.
    (1)

  7. #7
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by SirTaint View Post
    I did T13 multiple times last week. Could only lot on the first 2 chest. While its not a WoD type lock out, its a lock out.
    I see what you're saying and was thinking the same thing at first, but consider the logistics of putting FCoB in the DF and keeping that loot lockout. It would either have to match all first time clears or inadvertently penalize people for using DF. Imagine on your first clear for the week you're paired with 5 people who already cleared that week. No loot for you and you'd have no way of knowing until the boss was killed (unless people told you they cleared).

    Not only does SE not want to create these sort of very frustrating situations, it would probably be even more frustrating to program the system to work that way. As such, there's almost certainly no more loot restrictions.
    (0)

  8. #8
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Nutz View Post
    I see what you're saying and was thinking the same thing at first, but consider the logistics of putting FCoB in the DF and keeping that loot lockout. It would either have to match all first time clears or inadvertently penalize people for using DF. Imagine on your first clear for the week you're paired with 5 people who already cleared that week. No loot for you and you'd have no way of knowing until the boss was killed (unless people told you they cleared).

    Not only does SE not want to create these sort of very frustrating situations, it would probably be even more frustrating to program the system to work that way. As such, there's almost certainly no more loot restrictions.


    Currently it does tell you how many people cleared for the week before you enter. But yes your point makes sense.
    (1)