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  1. #1
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    You ever duty finder T9? Don't. I've tried it about 17 times and I'm done. People use it as a chance to go in 'blind' and are unable to learn fast enough so the party disbands in minutes or you make it to phase 4 on the first try, wipe and someone ragequits out. Frankly I don't know who's worse, the unwarranted ragequits (keyword is unwarranted, I'm not suggesting people waste their time in an obvious fail group), or the people who go into it blind... it's just way too hard and you are wasting everyone's time unless you are SURE you can learn fast...

    Fairly sure final coils will be much much worse than what I just described. It might work for the JA gamers but NA is not good at working together in duty finder situations.
    (3)

  2. #2
    Player
    Windklinge's Avatar
    Join Date
    Nov 2014
    Posts
    300
    Character
    Windklinge Wirbelwind
    World
    Shiva
    Main Class
    Marauder Lv 60
    actually i bet they will add fcob to duty finder and remove weekly loot lock once patch 2.5 part 2 comes out late march. since form then to heavensward it will be at most 4-6 weeks and adding it AFTER launch makes no sense since lvl cap makes it totally pointless to be run for loot. nobody is gonna do that since all are busy leveling to 60. so adding it before 3.0 is imo a very good choice. hopefully the devs are this smart to see that. it makes no sense to block players completing thier gearsets when said gearsets are useless after 3.0.
    (1)

  3. #3
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by Windklinge View Post
    actually i bet they will add fcob to duty finder and remove weekly loot lock once patch 2.5 part 2 comes out late march. since form then to heavensward it will be at most 4-6 weeks and adding it AFTER launch makes no sense since lvl cap makes it totally pointless to be run for loot. nobody is gonna do that since all are busy leveling to 60. so adding it before 3.0 is imo a very good choice. hopefully the devs are this smart to see that. it makes no sense to block players completing thier gearsets when said gearsets are useless after 3.0.
    Hopefully this. Give me the damn bracelet xc
    (0)

  4. #4
    Player
    Ulathskullsplitter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    804
    Character
    Ulath Skullsplitter
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Windklinge View Post
    actually i bet they will add fcob to duty finder and remove weekly loot lock once patch 2.5 part 2 comes out late march. since form then to heavensward it will be at most 4-6 weeks and adding it AFTER launch makes no sense since lvl cap makes it totally pointless to be run for loot. nobody is gonna do that since all are busy leveling to 60. so adding it before 3.0 is imo a very good choice. hopefully the devs are this smart to see that. it makes no sense to block players completing thier gearsets when said gearsets are useless after 3.0.
    That's what I see happening as well. 2.55 will essentially be what a 2.6 would have been. Add final coil to DF and get rid of weekly restrictions in wod and add twine to it
    (0)

  5. #5
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by Windklinge View Post
    actually i bet they will add fcob to duty finder and remove weekly loot lock once patch 2.5 part 2 comes out late march. since form then to heavensward it will be at most 4-6 weeks and adding it AFTER launch makes no sense since lvl cap makes it totally pointless to be run for loot. nobody is gonna do that since all are busy leveling to 60. so adding it before 3.0 is imo a very good choice. hopefully the devs are this smart to see that. it makes no sense to block players completing thier gearsets when said gearsets are useless after 3.0.
    Not everyone will be getting the expansion so leveling to 60 will be for some but not most. To be honest I expect heavensward somewhere end of May start of July not sooner. And frankly I wouldn't be surprised if coil will be dropping some nice EXP and bonus EXP with new people around by that point to make it interesting for people it still run it.
    (0)

  6. #6
    Player
    Ginga_K's Avatar
    Join Date
    Dec 2013
    Location
    Pandaemonium
    Posts
    48
    Character
    Ginga Kun
    World
    Tonberry
    Main Class
    Thaumaturge Lv 61
    FCOB in DF ... purpose is to discourage static grps or others like eng/jpn only coil groups...

    I have seen in Scob DF
    e.g. Healers/Dps with Zenith wpn
    Players doing "gentleman pose" on heavens-fall.
    Healer LB in t9 phrase 2 when only tanks died.

    In fact I rather suggest SE to drop more treasure chests if group has more 1st timers than tomestones.

    Classic Example in another post
    http://forum.square-enix.com/ffxiv/t...T7%29-What-the...
    (1)
    Last edited by Ginga_K; 02-03-2015 at 01:00 PM. Reason: additional

  7. #7
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I do not see an issue with adding it to duty finder... as long as there is 0 nerfs. even if 95% of duty find groups cannot even pass 70% on T10.

    The real question is why would anyone want to use a duty finder for content at this level. Half the DF groups are wiping in WoD still, what will happen on fights that are 10-20xs harder.
    (3)

  8. #8
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    I honestly don't see a problem with having at least some content that requires a committed group working together. This is an MMO, not a single player game; there should be some things that have to be approached as a static group, not as a group of randoms.

    I think a lot of people view statics as being far more complicated than they have to be. Are there some statics who are hardcore and raid multiple days a week for hours at a time? Sure. But there are also just as many like mine and like the one I sub in for sometimes, which are just groups of players who enjoy playing together and like to challenge content together. Mine raids for maybe a total of three or four hours a week, often less because sometimes people can't all be online at the same time. Half the time our raid times end up being a case of "Oh hey, all 8 of us are on, let's go for a little while." We still were able to down T9 in about a month. Now we're excited to get to try our hand at Final Coil.

    What incentive is there to get to know other players and put a group together if everything is DFable right off the bat?
    (3)

  9. #9
    Player
    PrimeEvilPanda's Avatar
    Join Date
    Oct 2013
    Location
    Melbourne, VIC
    Posts
    173
    Character
    Gigi Silk
    World
    Tonberry
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by LunaHoshino View Post
    I honestly don't see a problem with having at least some content that requires a committed group working together. This is an MMO, not a single player game; there should be some things that have to be approached as a static group, not as a group of randoms.
    Yeah, that's nice and all until the game dies down and those "committed" players stay "committed" to their own groups and you'll be going "waaahhh, there's no one joining this group I formed in PF; waaah, no one in the FC is available; waaaahhh LFG is dead".

    It would be nice to have this MMO implement a contingency plan now rather than later and to have the option (key word here) to group with friends and tackle hard content rather than it be forced to group with people you don't know because, let's face it, friends leave, FC's die and those "randoms" you look down on will be the only source of manpower you have for tackling that content.

    I'm showing my age, but I made life-long friends in MMO's by grouping with them when I first knew them as "randoms". And unfortunately those friends move on to other MMO's, so it's a cycle. You haven't experienced it yet (doesn't sound like you have) so I wouldn't put my eggs all in one basket if you seriously want to play this game long time.
    (0)
    Last edited by PrimeEvilPanda; 02-04-2015 at 07:23 AM.
    Current State of End-Game Contents

  10. #10
    Player
    DoubleD's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    101
    Character
    Double Dee
    World
    Typhon
    Main Class
    Archer Lv 60
    Even when the newest 8 man raid does inevitably become DFable, I wish it would be locked under at least 2 kills required to unlock in DF. This will prevent people going in blind causing wipes and headaches name calling etc. 2 kills is also to prevent the noobs that just buy clears. By the time anything hits the DF it should be easily farmable considering SE give it ample time to be beaten until they release it in the DF.

    I wouldn't mind this 2 kills to unlock for EX-Primals as well.
    (0)

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