It also means all of the work I've done this month to reworking SS and DoT clipping in my models and recalcing weights will be a complete waste, lmfao
Gutted. Ah well. At least there's more things for me to do!
It also means all of the work I've done this month to reworking SS and DoT clipping in my models and recalcing weights will be a complete waste, lmfao
Gutted. Ah well. At least there's more things for me to do!
I honestly hope whatever changes they make neither cause Skill/Spell speed roughly equivalent in range of usefulness to Determination (BLM not really entering this consideration, tbh), therefore making it the same stat under different aesthetics, nor changes rotations except by allowing more moves within a given period. I want it to be the difference between 3 Full Thrusts per Chaos Thrust being feasible, Dragon Kick buff lingering into the Dragon Kick in a 9- or even 10-move rotation (instead of 6 stances +/- a DoT as at base speed), and a Ninja being able to reapply its Dancing Edge at under a half second of buff remaining each time, without letting any DoTs fall off. Plateau'ed still, sure, but different from a basic ever-useful dps increase, lending it some more stat diversity.
The effect of SS on DoTs also intrigues me as it can go either of two ways: affecting each ability proportionately to its duration, such that the same SS plateau would fit both Bio II and Bio I, or as a general increase to tick rate, wherein a SMN would constantly be slightly pushing forward or holding back on SS gearing (assuming he had such fine options) to achieve his next tick on Bio II, Shadowflare, Miasma, Bio I, next, next tick on Bio II, Shadowflare, Miasma, so on and so forth. Of course, the mere positioning of the cast relative to the global tick would still be huge, at least unless FFXIV goes the route of many other MMOs in using individual timers, each initially ticking at a certain time into the case (say... exactly at 1 second, adjusted by SS, and then at interval thereafter).
Edit: Brain fart; for each ability to be proportionately affected, they'd already have to be on individual timers.
Last edited by Shurrikhan; 03-15-2015 at 07:56 AM.
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