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  1. #1
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Orrias View Post
    The exact effect to which skill/spell speed will have in 3.0 isn't set in stone, yet, however, it's been stated that it's going to scale (in some form), albeit with some restrictions -- so as not to make it wildly overpowered as time goes on.

    An example of the changes to spell speed were given in the interview (i.e. it would increase damage of DoTs, in 3.0), however, this is subject to change.


    [Source: http://www.famitsu.com/news/201503/14074044.html
    SS won't literally increase the damage of DoTs, but I think SS will affect DoTs in the same way they affect our Action Abilities.

    I'm actually REALLY excited about this, because of the endless theorycrafting possibilities... Optimal Skillspeeds to get 1/2 additional DoT ticks taking into consideration TP usage. Discovering SS thresholds so you're not clipping DoTs and maximising skill usage. So much to do Summoners are gunna be so sick in 3.0.
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  2. #2
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Dervy View Post
    SS won't literally increase the damage of DoTs, but I think SS will affect DoTs in the same way they affect our Action Abilities.

    I'm actually REALLY excited about this, because of the endless theorycrafting possibilities... Optimal Skillspeeds to get 1/2 additional DoT ticks taking into consideration TP usage. Discovering SS thresholds so you're not clipping DoTs and maximising skill usage. So much to do Summoners are gunna be so sick in 3.0.
    Assuming this is the route they go I guess it finally means we'll get individual DOT timers instead of the global tick. Hopefully it also means they will be in the combat log at long last. One can only hope! :P
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