This. I make big profits selling things like food, ingots, lumber, and leather in very small quantities.This is like asking Costcos to give you the bulk price without having to buy bulk quantities.
If you find that you need something that only is being sold in stacks of 99 and you don't like it, then farm the item yourself. Why stop there, you could farm extra and sell in smaller stacks to cater to people like yourself.
If I list in a big stack I want to get rid of a big stack, not have people pick at it.
If I see everyone selling stacks of 99 i sell in small quantities. If I see everyone selling in small quantities I sell large stacks at cheaper prices. It's surprising more people don't do this lol.
This pretty much.
For most cheap materials that are undervalued, you can just buy the 99 stacks, use what you need, and then sell the small stack back on the market and have someone else buy it because they don't want 99 either.
...yeah, if there was no undercutting (or at least not the extent there is), this could work well. But chances are, by the time it's put back on again, it won't even sell for as much as it was purchased for. So people end up losing their money.
And regardless of that - this is technically still chipping away, the same thing OP is asking for, only much more overcomplicated. And unnecessarily so. Say you put up a stack of 99 of whatever, nobody buys it because nobody needs that many. You'll be forced to take it down and split it into smaller quantities. By that time, the price goes down as well, probably. In the same amount of time though, if people are allowed to buy as many as they want from stacks, you might have sold about half or even more of it, for the original price.
As far as I remember, 1.0 had it like this, buyers could decide how many they wanted to buy from a stack. I'm not aware of a reason why this was changed...
You need to play with the MB a little more and learn the effect of stack sized on selling an item.
Even if your price is outrageous, if you have the right stack size, it WILL sell. You just have to know how many a potential customer would need, which city they may be buying from, time of the day to account for undercutters etc. etc.
People just complain about the MB because there are other people doing fairly well on it who spend the time learning about ins and outs of the market and they can't figure out why their stuff doesn't sell.
Should be an option to break stacks up or sell excusively as a full stack.
Recently Decided it was time to clear my retainers of all the junk they'd had and found that discovered that nothing was selling, yet the price history's had people buying often at much higher prices,
If I recall correctly 1.2 had a stack only check box where if I listed 99 of an item the buyer had to buy all 99 if that box was ticked, if it wasn't ticked a buyer could buy 1, 10 or any number they wanted..
so if I listed a stack of leather for example players could buy 1 or 2 or even the whole stack, then on other items like arrows you could set it so players had to buy the whole stack and not just buy 2 arrows from a stack of 999 or something.
I really think ARR should work the same way, this way players that want to offer reduced prices for full bulk only sales can do so, and players who wan't to sell on an individual price don't need to spend 20 minutes listing 20 items on a 1 by 1 basis.
If that kind of system was implemented, I could REALLY flood the market.
For example, right now I've got about 600 rose gold nuggets just from my usual gathering runs and not using them for anything.. Sometimes I'll unload them in bulk of 99 for a discounted price but if the system you mentioned is implemented I'll be able to put all of them out using only 6 retainer slots and pretty much dominate the market barring a strong competition (i.e. another person with hundreds of rose gold nuggets). That'll only make it harder for people to compete unless they have a crap ton of things to sell.
I'm sure there are other people hoarding a specific item, and imagine if that happened.. Those botters that sell 9999 shards at a discounted price could really screw with people trying to compete against them.
I don't see how, As either you'd be selling the entire stack in bulk, or listing a whole stack at a price,
if you had 600 of them and you listed them all then you still wouldn't dominate the market as some guy who's only got 5 or 6 to sell could easily go a few gil under you.
and as evident in many mmos, if someone wants 10 most will still buy 10 from you instead of 6 from that guy and 4 from you, because a single transaction is easier. (unless the guy with 6 is significantly under your price point)
and if you sold all yours as full stacks and other people didn't then you you'd likely find that even if you have the cheapest prices players will scroll down to a more expensive seller that will sell them exactly what they need,
thus if your selling 600 as full stacks only then that guy that only has 5 or 6 could quite probably sell his at a higher price if he allowed people to buy just 1 or 2 from his small stack of 6
Last edited by Dzian; 03-14-2015 at 04:37 PM.
Exactly, as the system currently is, people with small stacks can always get sales by the means of a convenient stack size.. If the system you mentioned is implemented, then I would be taking his sales. As a full time crafter, I can monitor the MB a lot closer, and there's more incentive for me to do so, after all I'm selling hundreds of the item totalling millions where as the other guy selling 5 or 10 of the item will not have a very good reason to stay and watch the MB for a measley 10-20k.
Basically, by allowing people with massive inventory to sell in singles conveniently (without sacrificing the retainer sell slots and having to adjust prices on 20 items when undercut etc.) you're making it very convenient for them to take the market share from the small time sellers.
Problem here there is lack of empathy for buyers from sellers, sellers are just interested in their own agenda and their profit margins.
so you will always get those that are vehemently opposed to suggestions like this as it would mean they could no longer take advantage and screw over other players.
Last edited by Jinko; 03-16-2015 at 04:08 AM.
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