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  1. #1
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Pibz View Post
    This is all besides the point though, why is there any resistance even to having better queues for everyone, having one more dps per party doesn't change game play, it doesn't affect anything the only thing it does is make queuing as dps less annoying.
    Having better queue times for everyone is great goal. The resistance is because we have seen previous efforts laid waste with little improvement in the situation.

    The underlying problem is still the same.
    Not enough tank/healers bother queuing up because for the Low Level (OP situation) and Main Story Roulettes because the current reward is not enough incentive.

    Now a combination of your idea, increase the DPS on 4 player with some dungeon scaling and my idea of increasing rewards for Tank / Healers to be worth it, could likely make the queues very decent.
    Using myself as an example, I have not queued for the Low Roulette as a 50 character in several weeks because the value is so little to me, 100 Sol & 5 poetics.

    I can earn 100 sol and 40 poetics from any expert dungeon that takes me the same amount of time.
    I can earn the same SOL from ~3 A Hunts, and get 120 Allied Seals to go with it. 3 Hunts typically take about 20-25 minutes during active windows.
    Why would anyone bother running a Low Level that could run an Expert or Hunt? Beyond, the sheer variety for they day, I cannot think of a reason.

    While writing this, I recall another idea proposed before on these boards, allow pre-made partial groups to queue the Low Level Roulette. There are many times since stopping the roulette, I have run a low dungeon to help out an FC mate with his levelling. I would take this further and allow the roulette bonus to be applied more than once per day.
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  2. #2
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by ChameleonMS View Post
    Having better queue times for everyone is great goal. The resistance is because we have seen previous efforts laid waste with little improvement in the situation.

    The underlying problem is still the same.
    Not enough tank/healers bother queuing up because for the Low Level (OP situation) and Main Story Roulettes because the current reward is not enough incentive.
    The problem isn't that there aren't enough tanks or healers queuing up, its that there waaaay more people queuing as dps than there are people queuing up as both tank and healer , yet the system assumes for some weird reason that the population of healers and tanks together is the same as of the dps, which never happens in any game.


    What was done before were "incentives", changing the party setup wouldn't be an incentive it would force each tank to be put in a party with 3 dps, it's way harder to get people to do it by going "C'mon do it, i'll give you this bit of gil and tomes" than to just change the setup.

    I have no doubt it would work.

    As a note i don't even play dps, i play tank and healer every now and then, even though i have a few leveled up, mainly because i can't stand sitting in queue for absurd amounts of time.

    But just recently, after starting to level another dps class, i couldn't help but notice that people have to wait a lot of the time 30+ min (this is not off hours, PRIME TIME) to get into a dungeon, which you NEED to clear to progress through the game, and it just makes me confused as to how they don't see the need to address this at all, as the only thing they did was create the roulette, way back, which never did much for improving queues.
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    Last edited by Pibz; 03-14-2015 at 06:36 AM.