Quote Originally Posted by Pibz View Post
This is all besides the point though, why is there any resistance even to having better queues for everyone, having one more dps per party doesn't change game play, it doesn't affect anything the only thing it does is make queuing as dps less annoying.
Having better queue times for everyone is great goal. The resistance is because we have seen previous efforts laid waste with little improvement in the situation.

The underlying problem is still the same.
Not enough tank/healers bother queuing up because for the Low Level (OP situation) and Main Story Roulettes because the current reward is not enough incentive.

Now a combination of your idea, increase the DPS on 4 player with some dungeon scaling and my idea of increasing rewards for Tank / Healers to be worth it, could likely make the queues very decent.
Using myself as an example, I have not queued for the Low Roulette as a 50 character in several weeks because the value is so little to me, 100 Sol & 5 poetics.

I can earn 100 sol and 40 poetics from any expert dungeon that takes me the same amount of time.
I can earn the same SOL from ~3 A Hunts, and get 120 Allied Seals to go with it. 3 Hunts typically take about 20-25 minutes during active windows.
Why would anyone bother running a Low Level that could run an Expert or Hunt? Beyond, the sheer variety for they day, I cannot think of a reason.

While writing this, I recall another idea proposed before on these boards, allow pre-made partial groups to queue the Low Level Roulette. There are many times since stopping the roulette, I have run a low dungeon to help out an FC mate with his levelling. I would take this further and allow the roulette bonus to be applied more than once per day.