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  1. #1
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Pibz View Post
    The fix is beyond obvious, and it's simply to increase number of dps per party..
    So just increase the party size? or have DPS replace other key roles?
    Both of these would upset the designed balance for a dungeon / raid.

    Replacement option:
    Yes, older content that mandates 2 tanks, 2 healers, 4 DPS without significant level caps (looking at you Praetorium, Garuda Ex) could be done these days with 1-1-6 combination.
    But, older content like Copperbell Mines HM (1-1-2) cannot be done without a tank or healer. I suppose if you go slow enough, that you could do it without the tank but I still have my doubts.
    New content like Expert roulette dungeons, no way possible.

    Increase party size to accommodate more DPS option:
    Older content, would become even more stupid easy than it already is.
    New content, would lose its balance completely, it could become what HUNTS are, lets kill a boss in 8 seconds, instead of the usual 3.5 minutes, where everyone has to do the mechanics or a wipe can and does happen.
    I know, I know, scale the encounter to the number of players involved.


    Even if all those above were possible and executed. What would happen from a community point of view? IMO, the career DPS, that play tanks / healers just have a decent queue for daily/weekly would just stop queuing as tank/healer and excerbate the problem again.
    (1)

  2. #2
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by ChameleonMS View Post
    So just increase the party size? or have DPS replace other key roles? snip
    First re-tuning content for 1-2 extra per party, as what i mean was simply increase party size to 5 or 6 players like most other MMOs, is extremely easy and as simple as passing all the game's dungeon mobs through a specific modifier and bam problem solved.
    This is obviously considering we're approaching an expansion and as such the fine tuning of old content is pretty much a non issue and so they'd just have to do tune the new content for new party setup from scratch.

    Second this isn't something that is even questionable, there's example in other games that this is better, You have example in this very game that this solves the issue, CT dps queues were awful, ST and WoD replaced just ONE tank to dps and bam, dps queues are way better than tanks(although if we had 10 per party with 2 extra dps it would have made dps queues better without screwing tanks queues nearly as much). The CT change isn't even close to being as drastic to simply changing the party setup standard to 5 man and adding 1 dps. It would work, and they should implement it .

    Quote Originally Posted by Callinon View Post
    So redesign all the battle content in the game.

    Obviously.
    Even if this would take a good amount of time it'd still be worth it, as people waiting sometimes 20m for something that takes 20m to complete is a big issue and totally not reasonable.
    (2)
    Last edited by Pibz; 03-14-2015 at 07:34 AM.