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  1. #36
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by CGMidlander View Post
    I'm not so sure.
    More worthwhile repeatable content = more chores to do on top of capping tomes, getting lockout loot, weekly quests, daily quests, beast tribe quests, cactpot, roulettes...etc.

    If the repeatable content is just for EXP, then levequests & FATEs already serve that purpose.
    As I said previously leve quests and FATES are boring and have zero story content, repeatable quests could serve as both story content and be expandable in future patches.

    It will also give low level players the chance to work at daily beastman quests and obtain the unique perks that are associated with them.

    Bringing back beastman strongholds like in 1.0 where a party have to work together to beat powerful bosses would also mean old zones continue to be used, especially if it is required for the daily farming of reputation.

    Even adding a solo quest roulette where players are given 5-6 random repeatable quests on a daily basis with a bonus for completition would go towards keeping older zones active.

    These are just things I can think off the top of my head in 5 mins, if I was actually being paid to do it and put some effort into it I'm sure I could come up with much better, but that's SE's job not mine :P
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    Last edited by Jinko; 03-13-2015 at 08:00 PM.