Quote Originally Posted by Mordermi View Post
So could you tell me how they could reduce RNG and grind?
It's particularly weird to complain about both of them. The issue is generally about balancing the two. They could reduce RNG by replacing it with more grind, or to some extent the other way around, but removing both leaves no game left, or at least no way of providing rewards within the game.


Quote Originally Posted by RobinRethiel View Post
The definition of grinding means, that you have to do something stupid, easy and boring, you would never do that much times, but the game forces you to do it, because it's the only way to reach goal x.
So, by your own definition, the Gold Saucer has no grind. Certainly the game never forces you to do anything because you have to reach some goal. There is no goal except to have fun with the games.


Quote Originally Posted by RobinRethiel View Post
The optimal choice for a game designer is, to plan an element, people would even do without any reward. And then add an reward for the extra kick.
So in other words, the "optimal choice" is to do just exactly what they did here. They gave us the games people have been asking for because people want to play them just for the fun of it, and then they added some trivial points to the games for that extra little kick. (At the same time they were careful to ensure you can't get anything for those points except some cosmetics, so they never take over as the primary goal. The primary goal of all the Gold Saucer events will remain the fun of playing them.)


Quote Originally Posted by RobinRethiel View Post
So either you did not read them or you did not understand them.
You're equating people not agreeing with you with not understanding you. Those are quite different things.


Quote Originally Posted by RobinRethiel View Post
I speak not for everyone, just for the mass of casual and normal gamers. And they are the majority.
No, you don't speak for them either. Casual normal gamers are fine with having some lighthearted side games alongside their progression content in the main part of the game. It's only those who are completely OCD about having to instantly get every single thing there is to get who would even care about the stuff you're ranting about. That attitude doesn't lead to casual gaming.


Quote Originally Posted by RobinRethiel View Post
You people know nothing about game development and the statistics of MMO's. But you think you do. That's the main problem in your argumentation (if there is any).
Statistics? And this coming from someone who said earlier in this thread that the Law of Large Numbers doesn't work in reality.