If you can only unlock a "small pool of recipes" on one/some classes only, then you ARE locked out of being an omni crafter.
If the above is true, the new system will suck from my point of view atleast.
If you can only unlock a "small pool of recipes" on one/some classes only, then you ARE locked out of being an omni crafter.
If the above is true, the new system will suck from my point of view atleast.
I think you will be able to respec for various specialists, just like desynth. Don't like GSM's uber skill. Take a day or two and switch over to BSM.
Links:
http://gamerescape.com/2015/03/09/pa...naoki-yoshida/
http://www.crunchyroll.com/anime-fea...-naoki-yoshida
http://www.pangamers.com/gaming/fina...-and-crafting/
All the little things excite! Team crafting! 4 Airships that go on ventures! Crafting tome progression? Continuation of budget builds for casuals! Huge gill synch Materia melds for the gods! A promise of more depth than 2.0. The last bit, is what should get you excited. If there is one thing you don't like, there will be TONS you do like.
This wouldn't be a bad thing, if those crafted items were equal in ilevel, and an alternative (where you could pick different stats than a pre-made) to the max ilevel items, rather than being 10-15ilvls lower.
If crafted gear was equal ilvl to top level gear, it would be BiS every single time. It's very often comparable, occasionally situationally better than gear 20 levels up.
It wouldn't be bis every time, if you removed the materia slots. Or by leaving the materia slots in, it'd give players the chance to make different gear sets, rather than forcing everyone to wear the same, or be gimped.
If no materia slots, then it would be BiS in many cases, and with the materia slots players would be forced to wear it, or be gimped.
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