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  1. #121
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    would be nice if some mobs only ran from you when you were in active mode. This way you couldn't engage them without sneaking up on them. It would actually be kind of annoying but would add some depth to the game.
    (2)

  2. #122
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I did like this, I didn't like how goats were everywhere and thus would all swarm you...

    I hope they bring this back to some extent.
    (2)
    Work To Game on YouTube [Guides, and More]...
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  3. #123
    Player
    Raze's Avatar
    Join Date
    Mar 2011
    Location
    Margaritaville
    Posts
    407
    Character
    Glass Blades
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Curious Galagos are no longer curious. I should not have to wear a big yellow hat to have a monkey follow me. Please re-implement.
    (4)

  4. #124
    Player
    Arximiro's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Arximiro Dragonheart
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Agreed, this was a nice touch to have on the environment. Please bring it back and enhance it to encompass more monsters.
    (2)

  5. #125
    Player
    Kio's Avatar
    Join Date
    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Siks View Post
    I could do without the mice running away when you weaponskill them, that was always a little annoying.. but I greatly miss the others, I really liked that touch of detail
    It was slightly annoying, I agree. But I sort of saw that as part of the challenge in fighting that particular mob. It kinda offset the ease of defeating mice with the extra effort required to attack them.

    Also, as someone mentioned within the thread, I think "scaring off" curious mobs by having a weapon drawn is a brilliant idea. For those who don't wish to collect a troop of monkeys at their feet as they explore, they could just run about with weapon drawn and gain no attraction.
    (4)

  6. #126
    Player

    Join Date
    Aug 2011
    Location
    Gridania ♪ (Twin Adder) ♪
    Posts
    3
    I can dig what you're saying! My only thing is the following of certain types... they get in my camera shot and annoy the crap out of me... so yeah drawing ones weapon should eradicate curiosity haha!
    (1)
    In my Mog House
    surfin Moogle Chrome
    sippin Mog Liquor

  7. #127
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    I just wonder what the developers motivation was for changing some of the other mobs that were not curious but would alert you before attacking. What reason could they have had to remove those behaviours? Did the developers think that being able to skirt around efts in a dungeon was so bad they had to universaly change their behaviour?
    (3)

  8. #128
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    I like the idea of active mode "scaring off" curious monsters and think it would be really interesting for it to work both ways. have a couple curious aggressive monsters that only check you out and follow you but don't attack... unless you draw your weapon. Would definitely spice things up.
    (2)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  9. #129
    Mobs that follow you and run away when in active mode

    Mobs that warn and eventually attack

    Mobs that watch you when you are near

    Mobs that do not aggro while in passive, but aggro if you are in active

    Mobs that use defensive abilities but do not aggro

    Mobs that "smart" link (example, you fight a nanny; only one billy goat will link thus raising difficulty, but NOT creating endless chains of links.

    Mobs that weakness

    Mobs that aggro yellow/red health

    Mobs that aggro only at night

    Mobs that aggro only at day

    ...on a full moon...

    ...in certain weather...

    Mobs that run away when you use a weapon skill

    Mobs that aggro DoW, but not DoM or DoM but not DoW (Or DoM at night, DoW at day, whatever)

    That's just off the top of my head. Some of them from 11, some from pre-AI nerf, some new but found in other games, some already in the game. So many ways to spice things up. And that's not even getting into combat AI...

    ...Mobs that actively try to bind you and run away to /ra... but that's another thread.
    (7)
    Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/

  10. #130
    Player
    TessaJalloh's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    644
    Character
    Tessa Jalloh
    World
    Balmung
    Main Class
    Ninja Lv 60
    signed this, i didn't like curious AI so much because of how far they followed you and how closely, but the rest of it i loved, gave a sense that these mobs were somewhat alive.
    (1)

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