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  1. #31
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    We can remedy this situation by adopting the FF11 way of marketboarding/auctioning. You make it blind. People can see what other people are paying, but that is it. You don't know how much an item is until its sold. This ensures people have to pay fairly and people can still get a good deal if people decide to undercut and the person buying pays the amount they set. This also ensures items retain their value over a long period of time. Its a win for both sides in the long run.

    Just for clarifications purposes, if you don't know what a blind auction is, here is a small explanation...

    I'm selling a potion, I throw it on the board for 100gil, no one knows the price except for the past history of people who bought potions. Another person puts up a potion for 50gil, undercutting me by half. Now we have a person who wants to buy a potion, he decides what he wants to pay for the potion. He checks the price history see the last one sold for 130 gil. He decides to try to get a deal and goes to 100 gil. He doesn't buy my potion, but buys the other guys, who set his for 50gil, but he still paid 100 gil for it, so it says 100gil in the history. Now another person wants a potion, and he sees the history, last one sold for 100gil today, cool, let me try 100gil, then he buys mine for the price I set.

    Of course this isn't full proof, somebody could set the bar really low, like 10 gil, just to try to move things faster, and somebody could steal your stuff if they decided to play the board against you, buying all your items for 10gil, because you wanted to try to move your item sales along, BUT I feel like it'd be the best way to try to keep the markets intact and keep undercutting to a minimum, and still retain item value longterm.
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    Last edited by Nyghtmarerobu; 03-11-2015 at 05:35 AM.