Tanks need a Gap closer....Chasing around adds and then running back is a DPS killer. ex would be T13 phase 2 dragons, you can't OT near Bahamut so there is always a large Gap once the add is down. It could also be useful for opening combos instead of loltomalob or moving out of AoE.
I think i have to rephrase my words. I think that it's ok for a tank to have gap closer but it's not as important as it is to a DPS, I'm replying to someone saying that gap closure is not needed in FFXIV.Tanks need a Gap closer....Chasing around adds and then running back is a DPS killer. ex would be T13 phase 2 dragons, you can't OT near Bahamut so there is always a large Gap once the add is down. It could also be useful for opening combos instead of loltomalob or moving out of AoE.


I did a WAR post which I thought was mega cool and no one liked :, ( - here's a PLD one!!!
Weaponskill: Peace of Thaliak - potency 100. Combo Action: Riot Blade - Potency 265, adds a buff to player: "For 10 seconds, natural MP regeneration is increased by 300%"
Spell: Wall. Cast time: 5 seconds. For every ally within 5y of the Paladin, they are granted a temporary shield. Shield potency of 400 based on STR, duration 15s, stacks with SS, Galvanize, MP cost: 800.
Ability: Sword Art - Duration 20s, Cool-down 120s. An additional auto attack for 40 potency is added for each auto attack. For the duration of the skill, blocking is disabled and the Parry rate is increased by 50%
Ability: Vigilance - Duration 10s, Cool-down 300s. If any physical attack is not blocked, it will be parried. If you are hit by any magical attacks, the damage is completely ignored.

Paladin should get a skill that pulls the target to the player. Warrior should get charge.Tanks need a Gap closer....Chasing around adds and then running back is a DPS killer. ex would be T13 phase 2 dragons, you can't OT near Bahamut so there is always a large Gap once the add is down. It could also be useful for opening combos instead of loltomalob or moving out of AoE.
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