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  1. #41
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Quote Originally Posted by chidarake View Post
    this only happens with bad tanks.. cus although it does no damage flash is perfectly capable of holding hate against aoe from any dps in game.
    It's even better since the buff it received, I fail to see how people could still have trouble holding hate with flash, it's almost too good now imo.
    (0)

  2. #42
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Ehayte View Post
    Weaponskill: Shatter - Deals damage with a potency of 100 to your target, TP cost 110. Combo Action: Fracture - Deals damage with a potency of 140, and does damage over time with a potency of 75. Duration 15s. Additional Effect: Heavy, duration 5s.
    I think a DoT with a potency of 75 per tick is too high, especially for a tank.
    (0)

  3. #43
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    I would murder for something like 0.5-1.0% of damage taken converted to TP. That would be a cool 10-30 TP per hit in Coil.

    That being said, you're going to have a BRD playing Paeon in Coil, and anything outside of Coil dies too fast to run out, so would it really be useful?
    (0)

  4. #44
    Player
    Feylie's Avatar
    Join Date
    Mar 2014
    Posts
    57
    Character
    Fey Ukita
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    OMG gimme a gap closer. That's all I want in life. SE and their dumb fights with tons of adds. Sacrificing what little damage we can do, making us run all over the damn place like puppets on strings.
    (3)

  5. #45
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    And let Shield Bash (stun) out of GCD.
    (1)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  6. #46
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    What I 'll like to see

    PLD

    A trait that increases overall Dex, Parry, Pyhsical defense and magic defense

    3rd combo for Riot blade um Holy Blade. Magic resistance down

    A guaranteed block GDC. Now how much of an attack does it block? leave it to the devs to balance but I say 100%

    More uses for MP a defensive or offensive move will do. Or maybe a Passive move like Crown of oath 30% reductions of magic moves and it drain MP.


    WAR

    A trait that increases overall HP and strength

    storm path should be 60% damage is converted into HP restored

    BLood bath should should be 40% damage dealth is converted in HP restored.

    rampage, all skill have their potency doubled. It last 25 seconds on 4 minute cool down. after buff falls of they get a debuff called exhausted, basically a weakend state plus damage taken increases by 25%- 40% for 15 seconds (cant be esuna'd) and pacified for 12 seconds as well as.
    (0)
    Last edited by melflomil; 02-20-2015 at 02:32 AM.

  7. #47
    Player
    aisustrong's Avatar
    Join Date
    Dec 2014
    Location
    limsa
    Posts
    407
    Character
    Aisu Strong
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by melflomil View Post
    rampage, all skill have their potency doubled. It last 25 seconds on 4 minute cool down. after buff falls of they get a debuff called exhausted, basically a weakend state plus damage taken increases by 25%- 40% for 15 seconds (cant be esuna'd) and pacified for 12 seconds as well as.
    that doesnt even sound worth using
    (2)

  8. #48
    Player
    Wadoka's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    595
    Character
    Eilis Tozet
    World
    Gilgamesh
    Main Class
    Summoner Lv 52
    I second the request for a gap-closer. "Valorous Charge" or somesuch. Give it a longish cooldown, if you must; longer than a DRG's jumps and dives; make it burn some good chunk of TP; but let us leap into battle, leap to the aid of comrades in straits dire...
    (1)

  9. #49
    Player
    zeroaru's Avatar
    Join Date
    Nov 2013
    Posts
    34
    Character
    Zeroa Aru
    World
    Odin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Wadoka View Post
    I second the request for a gap-closer. "Valorous Charge" or somesuch. Give it a longish cooldown, if you must; longer than a DRG's jumps and dives; make it burn some good chunk of TP; but let us leap into battle, leap to the aid of comrades in straits dire...
    I'd even settle for having Shoulder charge for a level 55/60 cross class ability (if we get more) to act as a closer. I hate off tanking with strangers - I rarely get DPS who don't go hell for ham before I get a chance to even reach an add let alone pull hate, lock hate and position it.

    Yes I'm talking about you - random blackmages without quelling strikes.
    (1)

  10. #50
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Shoulder Tackle as a cross-class would mean that only WAR would get it
    This is functionality that should be available to all tank classes.

    I think it should also have a very short stun (1-2 seconds) so that it can act as an interrupt and will stop a running mob in place for a moment so you can get in at least 1 attack to begin building aggro.

    It would definitely need a higher tp cost than the stuns the tanks already have, so that when in melee range it is better to use the stuns we already have.

    So yeah, pretty much like Shoulder Tackle just not that as a cross-class.
    (1)

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