It's even better since the buff it received, I fail to see how people could still have trouble holding hate with flash, it's almost too good now imo.
I think a DoT with a potency of 75 per tick is too high, especially for a tank.
I would murder for something like 0.5-1.0% of damage taken converted to TP. That would be a cool 10-30 TP per hit in Coil.
That being said, you're going to have a BRD playing Paeon in Coil, and anything outside of Coil dies too fast to run out, so would it really be useful?
OMG gimme a gap closer. That's all I want in life. SE and their dumb fights with tons of adds. Sacrificing what little damage we can do, making us run all over the damn place like puppets on strings.
And let Shield Bash (stun) out of GCD.
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Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~
What I 'll like to see
PLD
A trait that increases overall Dex, Parry, Pyhsical defense and magic defense
3rd combo for Riot blade um Holy Blade. Magic resistance down
A guaranteed block GDC. Now how much of an attack does it block? leave it to the devs to balance but I say 100%
More uses for MP a defensive or offensive move will do. Or maybe a Passive move like Crown of oath 30% reductions of magic moves and it drain MP.
WAR
A trait that increases overall HP and strength
storm path should be 60% damage is converted into HP restored
BLood bath should should be 40% damage dealth is converted in HP restored.
rampage, all skill have their potency doubled. It last 25 seconds on 4 minute cool down. after buff falls of they get a debuff called exhausted, basically a weakend state plus damage taken increases by 25%- 40% for 15 seconds (cant be esuna'd) and pacified for 12 seconds as well as.
Last edited by melflomil; 02-20-2015 at 02:32 AM.
that doesnt even sound worth usingrampage, all skill have their potency doubled. It last 25 seconds on 4 minute cool down. after buff falls of they get a debuff called exhausted, basically a weakend state plus damage taken increases by 25%- 40% for 15 seconds (cant be esuna'd) and pacified for 12 seconds as well as.
I second the request for a gap-closer. "Valorous Charge" or somesuch. Give it a longish cooldown, if you must; longer than a DRG's jumps and dives; make it burn some good chunk of TP; but let us leap into battle, leap to the aid of comrades in straits dire...![]()
I'd even settle for having Shoulder charge for a level 55/60 cross class ability (if we get more) to act as a closer. I hate off tanking with strangers - I rarely get DPS who don't go hell for ham before I get a chance to even reach an add let alone pull hate, lock hate and position it.
Yes I'm talking about you - random blackmages without quelling strikes.
Shoulder Tackle as a cross-class would mean that only WAR would get it
This is functionality that should be available to all tank classes.
I think it should also have a very short stun (1-2 seconds) so that it can act as an interrupt and will stop a running mob in place for a moment so you can get in at least 1 attack to begin building aggro.
It would definitely need a higher tp cost than the stuns the tanks already have, so that when in melee range it is better to use the stuns we already have.
So yeah, pretty much like Shoulder Tackle just not that as a cross-class.
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