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  1. #61
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    If developers want to keep us busy until 3.0, then give us something fun to do. Running the same dungeon 30+ times isn't fun. Gear progresses so quickly in this game, that if you don't hurry up and grind, by the time you get the relic, it's obsolete.

    I'd have no problem working at a slower pace if I knew the weapon would still be relevant in 6 months.

    The later stages of the relic are all about getting people back into older content. If the purpose is to get relic questers to help people through older stuff, then how about a bonus if there is a first timer in the group? Something like drop rate is boosted for that run for zodiac or bonus light for Nexus, etc.
    (1)

  2. #62
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    I finally finished mine today!

    1/1 Wanderer's Palace
    1/1 Haukke HM
    1/1 Aurum Vale
    1/27 Pharos Sirius
    1/22 Tam-tara Deepcroft HM
    1/3 Amdapor Keep
    1/4 Hullbreaker Isle
    1/1 Sunken Temple of Qarn HM
    1/12 Copperbell Mine HM
    1/8 Dzemael Darkhold
    1/1 Brayflox Longstop Hard
    1/9 Halatali (Hard)
    1/2 Snowcloak
    1/19 Lost City of Amdapor
    1/25 Sastasha Hard
    1/3 Stone Vigil Hard
    (0)

  3. #63
    Player
    LuxLeonhart's Avatar
    Join Date
    Aug 2013
    Location
    Gridania :D
    Posts
    17
    Character
    Neuteros Wimdol
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Zodiac Weapon is the process I am hating the most. I can't stand Tam Tara HM, TONS AND TONS OF RUNS and still no Treasure.
    This whole process is made of RNG, money and patience, but the last one is not true. Nexus was patience. Zeta is patience.
    Running dungeons and dungeons which can take 30 min is not fun, there is no way in hell this would be.
    It was the first runs, it was at the first hardly reported quest, but I am really sick of it now.

    This is not about skills or patience, the legendary weapon requires me items which I MAY find in a dungeon? How's that suppose to involve skills (because dungeons are easy as hell) or patience (because, I repeat, you can't see your progress, you can't influence the numbers). Luck.
    You MAY get your ilv125 legendary weapon.
    The fact is that I am getting sick of this hell of a step, these are my complains. I don't care if you are going to like them or not, to hate them or love. I just wanted to share them.
    (0)

  4. #64
    Player
    Ultear_Milkovich's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa.
    Posts
    451
    Character
    Pandora Heinstein
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    So SE gives you i135 weapons that outclasses T13 and enables you to faceroll 99% of the current content.

    The only effort required is to spam low difficulty content that 8 years old children could easily farm.

    You are not even asked to know the job (already seen a full 130 Blm with Zeta that never used thunder spells).

    And then this kind of whining topic still exists ? I dont get it really.

    Im glad they made the relic path THAT easy and yeah THAT short now - esp. the last phase. I wont whine about it. Im much more concerned by PVP queues that start twice a week or by housing spots all full - which are real issues because you CANT access to the content. The relic grind? its just up to you to do some efforts. Try to get the ADS mount from scratch now this is another story.
    (1)

  5. #65
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Arkista View Post
    I finally finished mine today!

    1/1 Wanderer's Palace
    Jesus christ I envy you.
    (0)

  6. #66
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nestama View Post
    With each new step, SE seem to succeed at making the community hate certain content.

    Atma: Community loathe FATE's (more than they already did)
    Animus: Community loathe FATE's some more (it was almost as if SE learned nothing over the whole Crystal Tower FATE fiasco). Also had to do dungeons, but those were a guaranteed 'drop', unless you KO'd on boss death.
    Novus: Spirit Binding RNG! and then SE changing the SB rules so that i90+ gear no longer guaranteed Rank IV materia. Also required you to run through Expert Dungeons, but was a guaranteed drop.
    Nexus: Light farming Primals. I'm sure most of the community are sick of Garuda and Moggle Mog HM now.
    Zodiac: RNG in dungeons! Although not as low as Atma, it's still RNG and you will absolutely HATE certain dungeons by the time you're done. Also Crafting and Desynthing, if you're able to.

    That about covers everything in this game. SE have successfully made anyone doing the Relic quest line (especially the unlucky ones) loathe pretty much the entire game.
    I think SE was correct in creating all of these the way they are, as -that- is how Asian games are played (grind till your fingers bleed), however without demanding a nerf for us wussy NA players, and making the game harder to manage for SE, things are going to be the way they are unless there is outrage in Japan about it.

    As far as RNG goes. The Atma RNG with the FATE's was seriously stupid. I got one on the first or second try for every area except the areas that had no level 40+ FATE's (Central Thanalan and Western Thanalan), I wound up camping the hardest FATE on the map to get the Atma's because all the other players or bots doing them could wipe out the trash-grade mobs before my WHM could cast anything.

    With the Animus (which I'm on right now for my healer) I'm kinda like ... well this isn't so bad... because it's a collection-book type of quest, and it's not meant to all be done in one day, at worst it will take me a week. Fortunately these were all the hard FATE's but because of timing, I now have to camp the FATE's sometimes up to an hour, and hope no idiot DPS class comes in and lures the boss away with a few hits (A Bard did this to me, 3 times, and I wound up reporting them.)

    But I read ahead for the Novus and kinda going "you gotta be kidding me..."

    A properly designed game mechanic will not use RNG entirely to determine a result. It will use RNG to determine the window of the result. Let's say something has a 10% drop rate. The RNG property should boost the drop rate between 10% and maybe 30%, but every time the dungeon is played that initial window size increases. So let's say you ran the dungeon 10 times, If the RNG was 0 every single time, on the 10th time you ran the dungeon you would have a 100% chance of getting "required" drops. It might not be the 10th time, it could easily be the 4th time if it was 20+30+20+30. For things that are an a rare reward for easy content, the Window increase would start lower and increase at a lower rate.

    That at least would result in much less whine from people who don't enjoy RNG based mechanics. You're gauranteed to get the item, eventually, much like the Echo guarantees you will finish primal content, eventually.
    (0)

  7. #67
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by FoxyAreku View Post
    Jesus christ I envy you.
    WP is still giving you trouble?
    (0)

  8. #68
    Player
    KaedrianLiang's Avatar
    Join Date
    Apr 2011
    Posts
    794
    Character
    Kaedrian Kaeng
    World
    Tonberry
    Main Class
    Marauder Lv 60
    Quote Originally Posted by KaedrianLiang View Post
    Im currently in the same boat as you. It's been 2 weeks since ive gotten a key item drop related to the transformation arc.

    The current RNG drop rate is a bell curve graph. On one hand, someone somewhere got 1/1 each dungeon. While somewhere out there, someone still hasn't even received their first drop, after countless dungeon runs.

    Need a drop system where "increasing returns" play. Where the more times you run a dungeon for a quest item, without a drop, that drop chance increases.
    3 weeks, 150 dungeons still not a single dungeon drop. Something must be broken.
    (0)

  9. #69
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Arkista View Post
    I finally finished mine today!

    1/1 Wanderer's Palace
    1/1 Haukke HM
    1/1 Aurum Vale
    1/27 Pharos Sirius
    1/22 Tam-tara Deepcroft HM
    1/3 Amdapor Keep
    1/4 Hullbreaker Isle
    1/1 Sunken Temple of Qarn HM
    1/12 Copperbell Mine HM
    1/8 Dzemael Darkhold
    1/1 Brayflox Longstop Hard
    1/9 Halatali (Hard)
    1/2 Snowcloak
    1/19 Lost City of Amdapor
    1/25 Sastasha Hard
    1/3 Stone Vigil Hard
    I didn't coun my runs, bu my experience was similar to yours. 1/1 on a few dungeons, a few with only a few tries, and a couple on full retard mode.
    (1)

    http://na.finalfantasyxiv.com/lodestone/character/2237443/]
    Quote Originally Posted by Noni View Post
    I wish more tanks were like you also.
    http://xivreborn.com/gen/Misenklauph_Drakkfhur_Ultros_Classes.jpg

  10. #70
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by KaedrianLiang View Post
    3 weeks, 150 dungeons still not a single dungeon drop. Something must be broken.
    Do you have the quests? You can only get the drops actively needed for current steps of quests you have open. So, you can't get the Copperbell HM drop unless you've taken the "Method to his Malice" quest AND already obtained the Wanderer's Palace drop (the first step of the quest) AND turned that drop into the NPC, opening the next stage of the quest (Copperbell HM). You can do all four quests at once and have up to eight dungeons at once that will drop their items for you, but you cannot get the drops unless you are currently being asked for them.

    After you finish a quest, you can immediately retake it if you want to the Zodiac quest again for another class.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

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