
I didn't coun my runs, bu my experience was similar to yours. 1/1 on a few dungeons, a few with only a few tries, and a couple on full retard mode.I finally finished mine today!
1/1 Wanderer's Palace
1/1 Haukke HM
1/1 Aurum Vale
1/27 Pharos Sirius
1/22 Tam-tara Deepcroft HM
1/3 Amdapor Keep
1/4 Hullbreaker Isle
1/1 Sunken Temple of Qarn HM
1/12 Copperbell Mine HM
1/8 Dzemael Darkhold
1/1 Brayflox Longstop Hard
1/9 Halatali (Hard)
1/2 Snowcloak
1/19 Lost City of Amdapor
1/25 Sastasha Hard
1/3 Stone Vigil Hard

Zodiac Weapon is the process I am hating the most. I can't stand Tam Tara HM, TONS AND TONS OF RUNS and still no Treasure.
This whole process is made of RNG, money and patience, but the last one is not true. Nexus was patience. Zeta is patience.
Running dungeons and dungeons which can take 30 min is not fun, there is no way in hell this would be.
It was the first runs, it was at the first hardly reported quest, but I am really sick of it now.
This is not about skills or patience, the legendary weapon requires me items which I MAY find in a dungeon? How's that suppose to involve skills (because dungeons are easy as hell) or patience (because, I repeat, you can't see your progress, you can't influence the numbers). Luck.
You MAY get your ilv125 legendary weapon.
The fact is that I am getting sick of this hell of a step, these are my complains. I don't care if you are going to like them or not, to hate them or love. I just wanted to share them.

So SE gives you i135 weapons that outclasses T13 and enables you to faceroll 99% of the current content.
The only effort required is to spam low difficulty content that 8 years old children could easily farm.
You are not even asked to know the job (already seen a full 130 Blm with Zeta that never used thunder spells).
And then this kind of whining topic still exists ? I dont get it really.
Im glad they made the relic path THAT easy and yeah THAT short now - esp. the last phase. I wont whine about it. Im much more concerned by PVP queues that start twice a week or by housing spots all full - which are real issues because you CANT access to the content. The relic grind? its just up to you to do some efforts. Try to get the ADS mount from scratch now this is another story.

Pretty much feel the same way. I don't know why SE thought cut and paste of regrinding 16 old dungeons was a good idea. If they were going to make us redo all the dungeons it should have been like books with a 100% drop. RNG is purely crap because it doesn't show skill in obtaining. Someone can get lucky and get it first go other people can go 50+ runs and never see it. And if you have to grind those dungeons more than 10 times eventually you start to get burnt out of playing the game or even bothering at all. Is that what SE wanted people to do? Grind content so much that they want to quit playing? Yea relic shouldn't be 'easily obtained' but those dungeons have very little to offer in replay value. If the dungeons themselves had more replay value, then it'd be more tolerable to do.

Amdapor Keep x19 runs already. No drops, with new players bonus or not.
12/87 total.

just wanted to share, on my war I went 1/63 on lost city of amdapor, on my nin now im currently at 0/72. feel better about your drop rates if you are lucky.




Not broken, just... obnoxious. Since it's fixed at an assumed 11%, that means there's a 89% chance or something of the item you need never dropping at all. Although unlikely, there is a chance someone could be stuck doing a dungeon for a year before seeing the item they need drop (this is what I would call: the universe hates you syndrome).
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