Quote Originally Posted by Zaft View Post
Some people here are a bit misinformed. First, there is no such thing as a "law of averages." I'm just going to quote Wikipedia here, because it says it best:



What you're trying to talk about is the law of large numbers (LLN), which states that the average of the results obtained from a large number of trials will be close to the expected value, and will tend to become closer as more trials are performed.

Now, as for the OP, what are you even trying to propose here? You've complained quite a lot these past few pages, but really offered no alternative solution. What you SEEM to be advocating is a pseudo-random system in which the game will increase the odds of you obtaining a mini-Cactpot with a possible 1-2-3 on the board each time you do not receive one.
Obviously you did not read the thread, because I made suggestions.

It would be ONE mentioned solution, not only for this, also for the other RNG, if there is a check inside the code, which buffs your chances with every fail.

An other mentioned solution is, that they just give better ways to simply EARN those MGPs, beside luck.

FF14 is a game. It's about playing. And Gold Saucer should be more about fun than anything else.

It's enough to look at the original Gold Saucer from FF7. There was no lottery. You got Arena and Chocobo Raising as main source of the GP. And THAT was the fun part of it. Not a lottery.

Actually I don't get why they implemented a lottery anyway - especially since Japan got harsh problems with gamling addiction and criminal organisations abusing this. But beside this, it's odd, that the three most MGP rewarding activities (Lottery 1, Lottery 2 and the Typhoon Gate) are all 100% luck based, while the only other way to earn some more MGP is grinding NPCs in TT.

I don't get it the hate against the idea, that this could be improved a bit, for more fun in this fun park. Where does this come from?