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  1. #1
    Player
    Tanthalus's Avatar
    Join Date
    Mar 2013
    Posts
    54
    Character
    Tanthalus Rain
    World
    Adamantoise
    Main Class
    Conjurer Lv 51
    All value prizes are available before you make a single scratch on the card. The math is incorporated after selecting which spaces you scratched out.
    The trick is to work with rng and try and set yourself up for a line 6. So theres luck and math involved in this but as it stands it's the furthest thing from broken. Just gotta add up the numbers correctly and hope for the best on your blank spaces
    (0)

  2. #2
    Player
    DarkDedede's Avatar
    Join Date
    Nov 2013
    Posts
    646
    Character
    Red Cork
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    I think the bigger issue is that you only have one chance at a Mini ticket once a day. Really puts a damper on the overall excitement of the game. While I don't feel that removing the daily limit completely is the best solution (yet), I also feel that one ticket a day is a bit too strict/stingy (for a casino). Even if the player is only allowed to purchase one ticket, once a day, there should be other ways to earn tickets.

    They could give Mini Cactpot vouchers as prizes for the various minigame and GATEs. The first ticket could be purchased with MP, but have it so players can earn more than one ticket a day. It would be nice to have an extra incentive for players to be more involved in Golden Saucer activities. The one-a-day limit just isn't much fun at all.

    I also think it would be a fun idea if the payout table was different for each ticket. Perhaps they could replaced MP payouts with other prizes, perhaps similar to the point value the prize is replacing. This would add an extra layer of strategy and give the player a reason to go for a sum other than "6" and "24."
    (1)
    "Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida

  3. #3
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by DarkDedede View Post
    snip
    That's actually a good idea, though it'd have to be rather restrictive as well lol. Like a rare chance for said voucher, maybe somewhere between current Atma and old Atma chance for a GATE drop. The mini games would have to be old Atma, if not worse lol. I do the mini games for a while every so often, and you can easily finish a game in 5-7 seconds (includes wait time). I also like the additional items chance, but honestly... I think most people would prefer the MGP. I really would hate to see Triad packs (besides maybe gold pack) or something in there, since the yield chance is rather poor.
    (0)

  4. #4
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Its a lottery, life isn't fair, why do expect this to be any different. Your luck sucks, have some fun, and get over it please. These threads are just plain ridiculous.
    (2)

  5. #5
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    From now on the Mini Cactpot will automatically exchange 100 MGP to 1000 MGP upon each use so people's feelings don't get hurt.

    "OMG SE, now I have to log on every day just to keep up with everyone else!?!? I hate this game I quit"

    Yeah, I'm sure players are leaving because of the mini-cactpot.
    (0)

  6. #6
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Out of all the mini games and activities in the GS the mini lotto aka scratch cards is probably the best balanced thing there for reward vs effort and low risk of ending up with less than cost to buy. Yes the scratch cards have some luck applicable in as far as range of cards might get and possible number locations varying as they should but it is very hard to not make a profit on them if have basic understanding of mathematics, takes a few seconds to complete too. The limit of once a day is related to the fact you can from time to time win a reasonably large sum of MGP on it which is fine. Out of all the things to whine about from GS activities, this is the least whine worthy to me. It is pretty easy to almost always make a profit on them if take your time and work out the probabilities per line in comparison to row total prize listings.
    (0)
    Last edited by Snugglebutt; 03-11-2015 at 09:57 PM.

  7. #7
    Player
    NJA's Avatar
    Join Date
    Aug 2013
    Posts
    182
    Character
    Tesla Silvermane
    World
    Odin
    Main Class
    Conjurer Lv 70
    Just posting to say that the Mini Cacpot is currently my favourite thing in the game! A little bit of skill, a little bit of luck and the chance for a real reward every day. Captures the spirit of the Gold Saucer perfectly in my opinion.
    (7)

  8. #8
    Player
    Madigari's Avatar
    Join Date
    Mar 2014
    Posts
    39
    Character
    Brovoje Janasch
    World
    Maduin
    Main Class
    Pugilist Lv 100
    This thread has to be a joke. While I do feel that FFXIV lives by the motto "Progression is for the lucky", this is a -casino-. You complain about MGP being needed for chocobo raising, but you can very easily get all the MGP you need -for- chocobo raising/coverings simply by -racing chocobos-. I've won far more from TT and Chocobo racing than I ever have from the mini or jumbo cactpot, but that doesn't mean there's a problem with mini or jumbo cactpot.

    The RNG aspect of the Gold Saucer is only a problem if you're looking to the lottery as your primary source of MGP income. And, like in real life, if you're relying on the lottery to get what you need/want, you're doing something wrong.
    (1)

  9. #9
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    OP stop acting like you speak for everyone in this game. Many people such as myself have never even seen a Cactpot ticket where 10k was an option, yet you are the only one on here pouting about it. Oh I only got 300 on my last ticket, big deal it is a lottery anyone who chooses to play it knows exactly what it is. You act like people lose their lottery ticket (or even if they win but not the jackpot) and feel bad about it when I have never seen a single person outside yourself complain about it. Randomness will exist in a casino, RNG/grind will exist in an MMO. If you don't enjoy it, don't do it.
    (2)

  10. #10
    Player
    RobinRethiel's Avatar
    Join Date
    Oct 2013
    Posts
    285
    Character
    Robin Avrelivs
    World
    Phoenix
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by CYoung187 View Post
    OP stop acting like you speak for everyone in this game. Many people such as myself have never even seen a Cactpot ticket where 10k was an option, yet you are the only one on here pouting about it. Oh I only got 300 on my last ticket, big deal it is a lottery anyone who chooses to play it knows exactly what it is. You act like people lose their lottery ticket (or even if they win but not the jackpot) and feel bad about it when I have never seen a single person outside yourself complain about it. Randomness will exist in a casino, RNG/grind will exist in an MMO. If you don't enjoy it, don't do it.
    I speak not for everyone, just for the mass of casual and normal gamers. And they are the majority. You people know nothing about game development and the statistics of MMO's. But you think you do. That's the main problem in your argumentation (if there is any).


    I might still be drunk but, all ive heard you say is waaah waaah waaah(yes I read the entire thread!).
    If you really would have read the thread, you should have noticed, that I give a shit about childish insults.

    Okay. I'm honestly asking this. How does a MMO not have grind, and stay in business? How does a MMO keep people from just blowing through all content, and then leaving?
    90%+ of MMO gamers don't blown through content in the first place. And I can repeat it: you hold players with FUN.

    "Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida
    See, he knows it. It does not work out as planed sometimes, thing like that happen, but he knows, what is important. Grind - by its definition - is never fun.

    I made by far enough examples, what you can do to avoid grinding. If you don't understand it or ignore it, fine.

    Maybe the main problem is, that most of you are so much into grinding, that you can not even think of something else anymore. That you can not accept the idea, that something could be fun just for itself. And that it is nothing to be proud of, to do something easy 10.000 times. It's unhealthy, for your your brain and moutharm, that's all.

    You see, below 5% of people (most times even less) are grinding. If a developer starts to focus his game on these few people, he acts against the other 95%+. And that without a single reason, since it would be easy to give the people, for example, a normal Fenrir and a grinder Fenrir. Those 95% still can have fun and you can grind the shit out of it, to get your golden uber fenrir. Would cost them almost nothing to do this and no one would have to leave
    (1)

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