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  1. #21
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Some ideas I have for Ifrit

    - stun should be like gap closer like how shoulder tackle works
    - Increase aoe attack range and probably some damage
    - radiant shield should have more utility, let us use it on tank or replace it for something else
    (1)

  2. #22
    Player
    Sen_Terrechant's Avatar
    Join Date
    Jan 2014
    Posts
    307
    Character
    Sen Terrechant
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Sunako View Post
    Some ideas I have for Ifrit

    - stun should be like gap closer like how shoulder tackle works
    - Increase aoe attack range and probably some damage
    - radiant shield should have more utility, let us use it on tank or replace it for something else
    Heres the thing, Ifrit is already better in any fight that dosent have frequent boss movement/target switching.

    With the Ruin changes we really dont starve for mana like we used to. If we give him these buffs, its the same problem with one summon being better then the other (and this would make him MUCH better. The Radiant Shield change alone would add a ton of damage)
    (0)

  3. #23
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Sen_Terrechant View Post
    Heres the thing, Ifrit is already better in any fight that dosent have frequent boss movement/target switching.

    With the Ruin changes we really dont starve for mana like we used to. If we give him these buffs, its the same problem with one summon being better then the other (and this would make him MUCH better. The Radiant Shield change alone would add a ton of damage)
    I'm inclined to agree with this. I don't think anything needs to be adjusted in terms of one particular summon. Any changes need to be made to the job as a whole, not just a particular pet.
    (0)

  4. #24
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Sen_Terrechant View Post
    Heres the thing, Ifrit is already better in any fight that dosent have frequent boss movement/target switching.

    With the Ruin changes we really dont starve for mana like we used to. If we give him these buffs, its the same problem with one summon being better then the other (and this would make him MUCH better. The Radiant Shield change alone would add a ton of damage)
    The Radiant shield buff would be nice, but its not necessary. If anything Ifrit's Flaming crush is still in dire need of a hotfix, the ability needs its radius widen. As it stand Flaming crush can only hit one or two enemies at a time, because the radius is right under Ifrit and expands about where his target circle is.
    (0)

  5. #25
    Player
    Freyah's Avatar
    Join Date
    Apr 2014
    Location
    Limsa
    Posts
    32
    Character
    Poki Rabntah
    World
    Balmung
    Main Class
    Arcanist Lv 50
    They should look into giving smn Zantetsuken for level 3 limit break ( with a certain percentage of him not appearing at all 30/70 - meteor instead ). This would fit the role odin had in earlier final fantasy games.
    (0)

  6. #26
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    I would say no to Odin simply because he is a generic SMN and previous FF games dont seem to have too much of a place in this one.
    (0)

  7. #27
    Player
    mdha02's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    170
    Character
    Tatazan Notestine
    World
    Faerie
    Main Class
    Astrologian Lv 60
    Best thing I've read about summoner. Switch tri-disaster and contagian. That would be amazing!
    (1)

  8. #28
    Player
    Cidolfas86's Avatar
    Join Date
    Oct 2014
    Location
    Ul'dah
    Posts
    119
    Character
    Cidolfas Orlandu
    World
    Goblin
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Cattastro View Post
    bane should effect on all enemies in radius..
    I'm all for this. I think its kind of silly that its limited to 3 targets only. I mean if you don't want SMN to have the aoE prowess of a BLM then at least make it better at single target.

    Quote Originally Posted by Sanguisio View Post
    I would say no to Odin simply because he is a generic SMN and previous FF games dont seem to have too much of a place in this one.
    That's kind of a bad argument to make. This current online FF title has made it a point to ape previous Final Fantasy games, see: Mamools from FF11 and Wootz armor-which are Koenig and Ares sets also from FF11 respectively, Gold Saucer from FF7, Cloud of Darkness from FF3....and this list could keep going.
    (1)
    Last edited by Cidolfas86; 03-06-2015 at 04:49 AM.

  9. #29
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Cidolfas86 View Post
    snip
    I referring to the actual build of classes
    (0)

  10. #30
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Here's an issue we've had since day one. Remove Stun from Ifrit and Silence from Selene! We don't need it on them and just screw up fights that do need it.
    (3)
    Last edited by Dyvid; 03-08-2015 at 03:46 AM.

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