Quote Originally Posted by Reika View Post
Agree to 1, 2, partially 3, not 4.

for 3, Barbaric Yawp doesn't have any MP cost at all currently, and MRD's if you haven't notice, have the least amount of MP of the 3 melee classes. But the duration should be cut down far lower, to i would say 30 seconds, in order to be an effective interrupt skill, and be worth the AC.

for 4, It is all about positioning. You could still blast every monster if you are in the right spot. also, MRD has 3 complete AOE skills already, Brandish/II, Storm's Path, and Iron Tempest, and they can always take Circle Slash/II and Aura pulse from Gladiator and Pugilist. If anything, it should take no more than 3 seconds of standing still to enter steadfast mode. In the new fights, there is a lot of movement going on. and they have still yet to fix the bug(?) where using a damage skill and it causes you to step forward, you lose steadfast.

I would love a 30 sec AoE stun with no TP or MP costs, but I figured SE would see that as over powered.
Not only can a stun stop a weapon skill and a spell if time correctly, but you could take a team of MRD down Darkhold and just AoE stun run their way to the finish. So I figured just reducing the recast from 2 mins to 1 min and a small MP cost would make it more palatable to the Dev team.

However I'm not sure why you would criticize MP cost, then mention MRD having Iron Tempest as an AoE which costs 15 MP and not seeing the benefit of Skull Sunder being circle AoE in Steadfast with a 500 TP cost. Also, why mention Circle Slash and Aura Pulse when the goal is to have MRD with abilities to do their own job?

Unless MRD is given a nice cone AoE like THM, circle AoE is the best to keep the crowd under control.