No, they didn't win! But we need people to not accept the "WAR wannabe" concept they erroneously used on MRD to have the class back on rails.

If everyone just say "Heh, no problem...i'll play ARC now" it will stay as it is and the most fun class from original FFXIV will be lost for good! All MRDs need to raise their axes against the current basic attacks' recast!

If you want to see a similar suggestion that was overlooked by them, check this: http://forum.square-enix.com/ffxiv/t...n-its-patterns

Its an almost one year-old topic of mine, offering an overall improvement to the class in every aspect of it...these changes would've saved the class from the current pathetic state it is now, even though it was meant to the old battle system.

Anyway...people cannot give up from MRD and cannot accept it being distorted just to fit FFXI melee standards. I swear you guys that all they need to do is to adjust heavy, broad and full swing recasts/action costs/restrictions or additional costs to have the class back on rails. Would take like 10~30 min of programming tops to have the class back to its own legs, where 1k TP isn't hard to get and where Maim isn't just a myth from drunk pirates' tales while they're drinking at Baderon's bar!

Its up to the players accept this gimp, fat dude that barely can swing its axe without losing his breath or just saying no and asking back that AoE demon that can swing the axe with a storm fury do destroy hordes of enemies, all at same time! (lol it was almost...poetic!)