I now submit to your vision and design of the MRD class SE.
So i'm not going to beg for increased damage, or plead with you for a shorter delay time on our auto attack, or even challenge your decision to not give us the same amount of increased potency weapon skills that the other melee jobs have.
No, I now concede that the MRD you have given us is just what it is.
A High HP, AoE enmity magnet, that serves the party through their violent crowd control abilities.
And to this end, I now request of you to make adjustments to the MRD so they are able to do what it is you have created them for. I think most players would agree, that they can't agree on what the MRD is for. And I believe the reason for that is currently the MRD doesn't possess a set of abilities that clearly define their role.
Now before I proceed with my suggestions, it may very well be that you have purposely left the current classes open and variable so to leave the real defining roles to the upcoming jobs. But since that is currently out of the player's knowledge, I am forced to base my suggestions on the present playable content.
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MRD Suggested Ability Refinements
1. Bloodbath
Bloodbath should give HP back to the user for every mob that is hit.
Justification: Because the MRD functions as a tank, crowd control, and AoE DD it makes sense that they would be able to get HP back from all the mobs that are taking their HP away from them.
Precedent: Speed Surge, Life Surge, and Drain all function this way.
2. Warmonger
Reduce the recast time on Warmonger to 60 seconds.
Justification: Warmonger is an AoE enmity ability that is class defining for MRD and should be readily available in every combat situation.
Precedent: All users of shield skills are able to use War Drum every 30 seconds.
3. Barbaric Yawp
Currently broken, Barbaric Yawp should be an AoE stun with a recast of 60 seconds, MP cost 15.
Justification: To further enhance the MRD's role of an AoE crowd controller.
Precedent: CON has AoE Sleep for crowd control with a recast of 30 seconds, and LNC has Leg Sweep that stuns and deals damage in a wide frontal cone with a recast of 30 seconds.
4. Skull Sunder II / Brutal Swing II
These Tier II Weapon Skills should do cone aoe damage normally for only MRD, and while in Steadfast stance do AoE circle damage.
Justification: At higher levels MRD is rewarded with readily available cone damage weapons skills, which can be changed to circle AoE damage in Steadfast stance to further their role as an AoE DD and get the mob's attention regardless of what side of the MRD they lie.
Precedent: Your Axe becomes an extension of your body!
Thank you for your consideration.