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  1. #101
    Player
    Nergal's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    16
    Character
    Nergal Ramuh
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Signed!!!
    Bring it back!
    (2)

  2. #102
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Incredible mob AI = fun times...
    (3)

  3. #103
    Player
    Stilzkin's Avatar
    Join Date
    Apr 2011
    Posts
    15
    Character
    Delita Guildenstern
    World
    Moogle
    Main Class
    Gladiator Lv 17

    Signed.

    More mobs AI = more fun and life in Eorzea lands
    (2)

  4. #104
    Player
    KitCat's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    180
    Character
    Kit Cat
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Agree, rather than abolish mob AI, they should improve it.

    Goats following you was always a nuisance but if you paid attention to what you were doing you could easily avoid hitting them.

    I will admit the fleeing mice was annoying though. lol
    (2)

  5. #105
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Almost 200 likes in 2 days?

    Come on, SE, this is a no-brainer for you.
    (2)

  6. #106
    Player
    Libtech's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    41
    Character
    Deacon Blues
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Signed and liked
    (2)
    long days and pleasant nights

  7. #107
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Oh hey I checked the thread right as it hit 200 likes - nice XD
    (1)
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  8. #108
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    /signed

    Improving AI > Abolishing it.
    (4)

  9. #109
    Player
    Zarvlad's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Zarvlad Vanstein
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Anyone got our fellow Japanese and German players' input on this? I'll check (and post if required) in the French forum about it.

    Edit: Also [dev1027] tag would be appropriate, i think.

    Edit 2: Post made in the French Forums
    (2)
    Last edited by Zarvlad; 08-09-2011 at 02:40 AM.

  10. #110
    Player
    ViolentDjango's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    145
    Character
    Bourne Laughing
    World
    Cactuar
    Main Class
    Arcanist Lv 36
    Quote Originally Posted by Jynx View Post
    Personally I miss the days of being able to farm among efts as long as I watched my step and didn't move around them.

    I miss when crabs would raise their claws at you if you came too close before attacking.

    I miss when Deer would flee in my pressense.

    Yes I also miss "Curious" monsters to an extent.

    Personally I think SE removing these unique features "And who knows what else" from some monsters was a very bad move. I hereby declare this post to be a petition for Mob AI to be put back into the game, and for more monsters to have unique quirks.

    Feel free to post what AI you know of, and what you think some awesome ideas would be, or great ways to tweak the system.

    Known AI "Quirks"
    • Funguar wont use Queasy cloud, or (not sure on name) Mushroom whip if you don't attack them when they inflate or deflate.
    • Mice mobs tend to flee after you weaponskill and cower for a few moments
    • Red crabs "Used to" Raise their claws instead of flat out agroing until you got closer to them
    • Drakes will warn you before they agro
    • Efts "Used to" Become "Aware" of your presense via sound, and if you stopped moving during this phase where they appeared to be listening for you...you could avoid agro!
    • Many mobs used to follow you around Monkies, and Aldgoats being a prime example.
    • Deer and Quqirn would run away from you.
    What do you guys think? I personally wish efts were the way they used to be, it's sad to see them just flat out agro now.

    As for the "Curious" monster I do think they need to have a short follow radius, only do so for a short time, and perhaps flee when you enter battle mode. "Not sure of many goats who would be curious about me after I started swinging"
    Piestes had to see you to actually aggro, but they could hear you moving around and would turn to assess how juicy you were before trying to chow down. I miss that so much.

    The greatest thing about FFXI and FFXIV's monsters is how diverse and well-conceived the aggro system is. I'd hate to see that disappear.
    (4)

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