Quote Originally Posted by Sove92 View Post
Trusting the client is one of the worst design choices for a multiplayer game. And server already trusts the client too much when it comes to movement, the server makes no attempt to check if the movement done was possible.
Pragmatism.

Otherwise the input lag will cause motion sickness for many players - such as me.

Quote Originally Posted by DrOstler View Post
Agreed. If theres one thing this game is lacking, its RNG
Touché.