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  1. #71
    Player
    HONK's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Jimbo Babimbo
    World
    Odin
    Main Class
    Dragoon Lv 52
    We're not allowed to criticize SE's actions? Really? I don't think asking critical questions violates anyone.

    But if there were other reasons for their decisions then it would probably be in their best interest to say it openly. But of course most companies don't work that way or don't have a good reason for their actions. At least not one they'd like to make public.
    (2)

  2. #72
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by HONK View Post
    We're not allowed to criticize SE's actions? Really? I don't think asking critical questions violates anyone.
    From the Forum Guidelines:
    In addition to the restrictions set out in the Square Enix Account Terms of Use, the following actions are not allowed while participating in the forums. With the intention of improving the experience of the game for all participants, if a post includes any of the following violations, we reserve the right to take action including, but not limited to, editing/deleting/locking/moving the content without notice, restricting your forum usage, temporarily suspending either your FINAL FANTASY XIV Account or Square Enix Account, or permanently banning either your FINAL FANTASY XIV Account or Square Enix Account.
    • Posting content with the intention of criticizing either Square Enix staff or specific individuals.
    I don't make the rules, I just get ban warnings for violating them.

    On topic (since posting off-topic is also a potentially bannable offense), it seems a community rep posted in another thread that they're potentially looking into ways to increase storage space in general, though they don't have anything specific they want to reveal just yet about what they're considering. I'm praying for an "Equipment Guide" that will supplement the Armoire for glamour purposes. If they went that route, they could make the new items work with the Guide and it wouldn't be a big deal that they couldn't be placed in the Armoire.
    (2)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  3. #73
    Player
    Kael_Raiju's Avatar
    Join Date
    Nov 2014
    Location
    Maelstrom
    Posts
    113
    Character
    Kal- El'
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    We appreciate the response. To me, just seems silly (on EXODUS) to have an armoire which costs nearly 2 mil or more on MB to purchase but can only handle a few items.
    (2)

    BLM/WHM/PAL - Specialist (All Crafting Classes); PARADOX FC Co-Owner

  4. #74
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    Quote Originally Posted by Kael_Raiju View Post
    We appreciate the response. To me, just seems silly (on EXODUS) to have an armoire which costs nearly 2 mil or more on MB to purchase but can only handle a few items.
    I bought one on Ragnarok about 4-6 weeks ago so I didn't have to keep running to the inn after every patch/hotfix to see if I could finally store this stuff from the last few events. It seems to have been a big waste of funds ._.
    (1)



  5. #75
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Chihaya View Post
    SE will fix the problem - by not having anymore gear from events
    That may better than showing us gear and saying "Nyah nyah nyah nyah nyah, you can't have this "


    Quote Originally Posted by Gilthas View Post
    I'm certain that the developers responsible for making new items aren't the same ones that deal with UI issues.

    I hate the current issues with storage space, but lets keep our arguments realistic.
    It's not a UI issue. The UI for the armoire is already there. It's a database issue, and developers adding new items are certainly dealing with the database.


    Quote Originally Posted by Nyalia View Post
    While you're right that they could have a bitmask flag for each item and store each item in a single, global item database with each item having a reference to each character, and if their data was structured like that, it wouldn't add any extra space to increase the size of the armoire, period. However, that makes a bunch of assumptions about the structure of their data, and the structure described above is highly inefficient for generating stuff like inventories.

    Depending on the structure of their data, I could buy that it takes up to four bytes per item. A high estimate, sure, but how can it take more than four bytes? That's a lot of information space. At four bytes per item, adding 100 items to the armoire for an estimated 5 million characters (another high estimate) would cost them a grand total of ten cents. If you want to raise that to a thousand new items for five million characters, it would take a whole dollar of harddrive space.
    In the armoire, it's just one bit per item. SE has told us that much of the implementation, while explaining why spiritbond gets reset and why customizable items can't be added to it. All they have is just a Yes/No flag for each possible item to indicate that it's present in the armoire or that it's not. So every byte of armoire storage can store eight items (though that's eight of all possible armoire items, not just items you actually have).

    Regular item storage, on the other hand, can be far more costly. Consider a crafted gear item: You have an item ID for the item itself, another item ID for its glamour appearance, an identifier of what dye color is used on it, five materia identifiers, a name or ID of who crafted it, its current durability, and its current spiritbond.

    So if they were arguing (as they have a number of other places) that adding more regular inventory slots would be costly, it would at least make enough sense that it could be accepted as being the truth (though it would still just mean they need to do a better job of managing this game we're paying them good money for). When, on the other hand, they argue that they can't add stuff to the armoire because of space issues, that's simply that they're choosing to not make space for it, and don't want to admit the truth, so they're pretending a reason that doesn't exist.

    If SE is actually concerned about space issues, they should be eager to add a few more bytes to that armoire bitmap, so they can get every single Unique and non-customizable item in the entire game into it. That would save them some real space, condensing multi-byte items into 1 bit flags.

    Another thing that would save them a lot of space (though admittedly it would require some UI work, unlike the armoire) is the glamour storage feature they've been frequently asked for. The only things needed for a glamour are an item ID and color ID. Compared to a full gear item (that also has a second item ID, materia IDs, crafter ID, durability, and spiritbond) it would be far more space efficient.


    p.s. I develop software for a living, although in a different industry, so yes I do know that changing the size of a database field or adding additional fields (one or the other of which they'd have to do to add more bytes to the armoire bitmap) takes some work to implement and (worse yet) test for stability in the transition. But honestly, it's not so much work that it justifies claiming it can't be done. Not for a company with the resources and experience of SE.
    (7)
    Last edited by Niwashi; 02-10-2015 at 07:16 AM.

  6. #76
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    Cmon SE, my Master Rogue's Ring is still not storable along with all the gear in the list
    (2)

  7. #77
    Player
    Remina_Garamonde's Avatar
    Join Date
    Oct 2013
    Location
    Ul-Dah
    Posts
    69
    Character
    Remina Garamonde
    World
    Siren
    Main Class
    Gladiator Lv 90
    There was a great idea a few days ago about having a Glamour Book that unlocks the gear you have so you can throw out the items once they're unlocked.

    That would fix a fair bit of this.
    (3)

  8. #78
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Customizable items aside, all event gear should be storable. I am tired of having to hold on to all of my event gear, that I have more for monetary purposes, as opposed to actually wearing them.
    (2)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  9. #79
    Player
    Alice_89th's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    670
    Character
    Alisette Dumont
    World
    Moogle
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Remina_Garamonde View Post
    There was a great idea a few days ago about having a Glamour Book that unlocks the gear you have so you can throw out the items once they're unlocked.

    That would fix a fair bit of this.
    In an older Live Letter they talked about a possible armour/weapon log, but there has been no mention of it since. I plan to keep asking about it every single live letter until I hear something about it.
    (5)

  10. #80
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    Quote Originally Posted by Camate View Post
    We understand that there are a handful of items that you would like to be able to store; however, there is a limit to the amount of data that the Armoire can handle. With that said though, rest assured that the development team will continue to look into making more items storable with the Armoire, and additionally they will be looking into adding more items that can be purchased through the Calamity Salvager. It will take them a bit, so please sit tight for the moment.
    Still no word on this? So much stuff still can't be put away...
    (2)



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