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  1. #61
    Player

    Join Date
    Dec 2012
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    1,132
    Quote Originally Posted by Lukha View Post
    I'm sure the talented programmers behind this game could come up with a solution if they'd take some time off from adding new things, and rather turn their efforts towards accommodating those we already have.
    I'm certain that the developers responsible for making new items aren't the same ones that deal with UI issues.

    I hate the current issues with storage space, but lets keep our arguments realistic.
    (1)

  2. #62
    Player
    Lukha's Avatar
    Join Date
    Feb 2014
    Location
    Goblet W13P13, Ul'Dah
    Posts
    1,450
    Character
    Lukh'a Lybhica
    World
    Adamantoise
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Gilthas View Post
    I'm certain that the developers responsible for making new items aren't the same ones that deal with UI issues.

    I hate the current issues with storage space, but lets keep our arguments realistic.
    'They' as in the entirety of the team. Whether the same part of the dev team is responsible for both things or not, they need to communicate a bit more and stop adding items at a pace the game's capacity for storage is unable to keep up with.
    (3)

  3. #63
    Player
    DracotheDragon's Avatar
    Join Date
    Aug 2013
    Location
    Somewhere
    Posts
    1,645
    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    at this going rate it might be safe to add these to the lists
    DK af gear
    ASTRO af gear
    and MECHA af gear.

    also to throw in something if it hasn't been added from a friend of mine the bluebird earnings is unstorable and i have had issues placing my airman choker into the armoire.
    (2)

    Sometimes you just got to have Some fun

  4. #64
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I don't see it as a major issue, but consistency would be nice. You come to expect all items of a certain kind to be stored there, but then exceptions arise, so you have to keep checking each item one by one to see if it can be stored there because there aren't any solid rules about what the chest is used for any more. You just have have an inkling of things you think might go in there, but you have to test it out.
    (2)

  5. #65
    Player
    HONK's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Jimbo Babimbo
    World
    Odin
    Main Class
    Dragoon Lv 52
    Quote Originally Posted by Camate View Post
    We understand that there are a handful of items that you would like to be able to store; however, there is a limit to the amount of data that the Armoire can handle. With that said though, rest assured that the development team will continue to look into making more items storable with the Armoire, and additionally they will be looking into adding more items that can be purchased through the Calamity Salvager. It will take them a bit, so please sit tight for the moment.
    I'm not a programmer but wouldn't each item just be a number with a 1 or 0 at the end for whether the item's there or not? How much memory can that use up?

    Correct me if I'm wrong but this does sound like a poor excuse.
    (0)

  6. #66
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by HONK View Post
    I'm not a programmer but wouldn't each item just be a number with a 1 or 0 at the end for whether the item's there or not? How much memory can that use up?

    Correct me if I'm wrong but this does sound like a poor excuse.
    While you're right that they could have a bitmask flag for each item and store each item in a single, global item database with each item having a reference to each character, and if their data was structured like that, it wouldn't add any extra space to increase the size of the armoire, period. However, that makes a bunch of assumptions about the structure of their data, and the structure described above is highly inefficient for generating stuff like inventories.

    Depending on the structure of their data, I could buy that it takes up to four bytes per item. A high estimate, sure, but how can it take more than four bytes? That's a lot of information space. At four bytes per item, adding 100 items to the armoire for an estimated 5 million characters (another high estimate) would cost them a grand total of ten cents. If you want to raise that to a thousand new items for five million characters, it would take a whole dollar of harddrive space.

    So, the space argument seems absurd to me, but not quite for the reasons you were thinking.
    (6)
    Last edited by Nyalia; 02-05-2015 at 01:02 AM.
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  7. #67
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Nyalia View Post
    snip
    This is all depends on the database engine technology SE were using. What you described are similar to what RDBMS has which does takes up alot of spaces and cost alot, not to mention that it will tax the performance.

    However, if SE were using a far more sophisticated database engine like OODB, this alone would really save alot of spaces and not to mention that it allows far more complex database management and even faster performance. Social media like facebook or Google search engine were using the similar technology and as many ppl can see, we rarely deal with noticeable delays with them. There are even more advanced DB engines, but I wouldn't bore you with IT tech stuff.

    I assume that majority of current MMO would've already using far more advance DB engines. And even if it's true, they do have more challenge of setting up more features to support any future additions. But I have to admit from IT point of view, space argument are kinda a bit weak and old news. Would expect to have better reasoning than this. ^^;
    (1)

  8. #68
    Player
    RiOT76AD's Avatar
    Join Date
    Nov 2014
    Posts
    9
    Character
    Rio Noel
    World
    Faerie
    Main Class
    Scholar Lv 60
    Stop lying to us. Do you guys at SE have any respect? I am beginning to wonder.

    We shouldn't have to sit here and speculate about absurd reasons as to why we don't have a fully-functional storage system. You have a Cash Shop. When we ultimately need to pay for more retainers because we are running out of room, one has to question: Why would I buy things with real-world money when I just have to pay more monthly to actually store said items? It's bordering on highway robbery, honestly.

    It doesn't matter what database technology they are using, because ultimately, the problem will become insurmountable. If it is impossible to fix because of database issues, then I suppose FFXIV would just die eventually, not being able to support itself, right? Doubtful. How much do you want to bet that the problem will all of a sudden be fixable once they are losing subscriptions?
    (5)

  9. #69
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    one very big item missing from the list i feel is the master rogues ring, achievement item that, dispite being in the same catagory as all the other master rings (which CAN be stored), cannot be placed in the armoir, and is relatively easy to obtain to compared to some of these others.
    (0)

  10. #70
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Please keep this discussion civil. Remember that hostile derogatory comments toward SE is a bannable offense, both from the forums and from the game. So is being overly critical of SE's actions, personal attacks on specific SE employees, and creating a hostile environment on the forums. I don't believe they enforce these specific forum guidelines very often, but they can and have issued at least warnings about such on other threads. Please do not get yourself into trouble over this topic.

    While the explanations given by SE do not seem to make sense given our understanding of modern data structures and storage costs, there could be something we don't know that does make the explanations make sense.

    Please see http://support.na.square-enix.com/ru...la=1&tag=forum for more details.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

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