I'm certain that the developers responsible for making new items aren't the same ones that deal with UI issues.
I hate the current issues with storage space, but lets keep our arguments realistic.
'They' as in the entirety of the team. Whether the same part of the dev team is responsible for both things or not, they need to communicate a bit more and stop adding items at a pace the game's capacity for storage is unable to keep up with.
at this going rate it might be safe to add these to the lists
DK af gear
ASTRO af gear
and MECHA af gear.
also to throw in something if it hasn't been added from a friend of mine the bluebird earnings is unstorable and i have had issues placing my airman choker into the armoire.
Sometimes you just got to have Some fun
I don't see it as a major issue, but consistency would be nice. You come to expect all items of a certain kind to be stored there, but then exceptions arise, so you have to keep checking each item one by one to see if it can be stored there because there aren't any solid rules about what the chest is used for any more. You just have have an inkling of things you think might go in there, but you have to test it out.
I'm not a programmer but wouldn't each item just be a number with a 1 or 0 at the end for whether the item's there or not? How much memory can that use up?We understand that there are a handful of items that you would like to be able to store; however, there is a limit to the amount of data that the Armoire can handle. With that said though, rest assured that the development team will continue to look into making more items storable with the Armoire, and additionally they will be looking into adding more items that can be purchased through the Calamity Salvager. It will take them a bit, so please sit tight for the moment.
Correct me if I'm wrong but this does sound like a poor excuse.
While you're right that they could have a bitmask flag for each item and store each item in a single, global item database with each item having a reference to each character, and if their data was structured like that, it wouldn't add any extra space to increase the size of the armoire, period. However, that makes a bunch of assumptions about the structure of their data, and the structure described above is highly inefficient for generating stuff like inventories.
Depending on the structure of their data, I could buy that it takes up to four bytes per item. A high estimate, sure, but how can it take more than four bytes? That's a lot of information space. At four bytes per item, adding 100 items to the armoire for an estimated 5 million characters (another high estimate) would cost them a grand total of ten cents. If you want to raise that to a thousand new items for five million characters, it would take a whole dollar of harddrive space.
So, the space argument seems absurd to me, but not quite for the reasons you were thinking.
Last edited by Nyalia; 02-05-2015 at 01:02 AM.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
This is all depends on the database engine technology SE were using. What you described are similar to what RDBMS has which does takes up alot of spaces and cost alot, not to mention that it will tax the performance.
However, if SE were using a far more sophisticated database engine like OODB, this alone would really save alot of spaces and not to mention that it allows far more complex database management and even faster performance. Social media like facebook or Google search engine were using the similar technology and as many ppl can see, we rarely deal with noticeable delays with them. There are even more advanced DB engines, but I wouldn't bore you with IT tech stuff.
I assume that majority of current MMO would've already using far more advance DB engines. And even if it's true, they do have more challenge of setting up more features to support any future additions. But I have to admit from IT point of view, space argument are kinda a bit weak and old news. Would expect to have better reasoning than this. ^^;
Stop lying to us. Do you guys at SE have any respect? I am beginning to wonder.
We shouldn't have to sit here and speculate about absurd reasons as to why we don't have a fully-functional storage system. You have a Cash Shop. When we ultimately need to pay for more retainers because we are running out of room, one has to question: Why would I buy things with real-world money when I just have to pay more monthly to actually store said items? It's bordering on highway robbery, honestly.
It doesn't matter what database technology they are using, because ultimately, the problem will become insurmountable. If it is impossible to fix because of database issues, then I suppose FFXIV would just die eventually, not being able to support itself, right? Doubtful. How much do you want to bet that the problem will all of a sudden be fixable once they are losing subscriptions?
one very big item missing from the list i feel is the master rogues ring, achievement item that, dispite being in the same catagory as all the other master rings (which CAN be stored), cannot be placed in the armoir, and is relatively easy to obtain to compared to some of these others.
Please keep this discussion civil. Remember that hostile derogatory comments toward SE is a bannable offense, both from the forums and from the game. So is being overly critical of SE's actions, personal attacks on specific SE employees, and creating a hostile environment on the forums. I don't believe they enforce these specific forum guidelines very often, but they can and have issued at least warnings about such on other threads. Please do not get yourself into trouble over this topic.
While the explanations given by SE do not seem to make sense given our understanding of modern data structures and storage costs, there could be something we don't know that does make the explanations make sense.
Please see http://support.na.square-enix.com/ru...la=1&tag=forum for more details.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
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