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  1. #15
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Red_Wolf View Post
    Have you ever programmed before? This is an easy fix. It just removes restrictions when creating parties. It would probably be as easy as commenting out one if... then.
    As a matter of fact, yes I have. I have worked on systems from waaay back in the MUD days and created new content/designed new areas up to MMO including GW2. Just an easy fix, I think not.

    For it to work the way you are suggesting, they would need to revamp it similar to what Rift did once upon a time when they added the 3 generic pvp teams fighting against each other.

    Their whole concept is Adder Vs Flames vs Maelstrom. They would need to change it to 3 completely separate unrelated teams, or remove everyones dependence on 1 GC. For example, if you are a member of the flames, you cannot upgrade your reputation with the Adders and/or Maelstrom factions without declaring you are no longer a flame (for the time being and a cooldown period) For PvP if you are part of the flames, you are competing against the adders and maelstrom. You can't *just* remove the limitations on the party makup. This is a core concept.

    Can you, if you are a flame, even go over to the Adders, talk to their NPC, get their GC quest or even dual them in TT? No, you can't.

    Here is what you are asking them to do: revamp PvP; change their lore; with the changed lore, create new lore for the change; change how GC interract with each other; modifying all the affected NPC to reflect new changes to dialog; DF changes for new grouping system; achievement changes; reward changes; title changes; cutscene changes; communication changes (you are currently barred from all forms of outgoing chat outside the instance, this would possibly no longer be required); probable other changes that I can't even think of at the moment up to and including possible localization changes.
    (2)
    Last edited by Rhas; 03-02-2015 at 05:26 AM.