Quote Originally Posted by Havenchild View Post
This thread is full of people complaining about MMO's being MMO's since as long as it came into being.

RNG is luck and yes that's what it is. Don't like RNG? Go the grind route.

Dont want RNG or Grind? Get into a new category of gaming then. MMO's are not for you.

People need to stop havig such weak stomachs for every single grind in the game. I can fully understand the impatience from grinding and the RNG sometimes slapping you in the face but to expect otherwise from the MMO genre is equally silly. Pace yourselves or bulldoze through it, your only two options. Pick one and take a seat.
This thread is also full of people choosing a hostile, judgmental route instead of a compassionate one. Is this how you treat people who have bad luck in the real world? "You were in a car accident and are now paralyzed for life, your family is dead. That's just extreme RNG, buddy. That's just life being life."

Please try to see through another's eyes. You don't have to always agree with the other person.

I'm not trying to stop MMOs from being MMOs but there are good and bad game designs. Having too many 1% chances of X happening in a game when you have over 4 million subscribers means that a large number of those subscribers will at some point have a day (or a week or a month) like mine where they log on, can't accomplish anything, feel extremely disappointed, and start questioning the value they're getting for their time. However you could change the formula to preserve that 1% up to a certain number of tries and then start increasing it. So you might have someone who's unlucky (it takes 200 tries instead of 100) but is never so unlucky they just give up (it takes 500 or 1000 tries).