Quote Originally Posted by Havenchild View Post
This thread is full of people complaining about MMO's being MMO's since as long as it came into being.

RNG is luck and yes that's what it is. Don't like RNG? Go the grind route.

Dont want RNG or Grind? Get into a new category of gaming then. MMO's are not for you.

People need to stop havig such weak stomachs for every single grind in the game. I can fully understand the impatience from grinding and the RNG sometimes slapping you in the face but to expect otherwise from the MMO genre is equally silly. Pace yourselves or bulldoze through it, your only two options. Pick one and take a seat.
That's the problem. Oftentimes, there's both RNG AND grind, intertwined. Novus scrolls comes to mind. There are much better ways to incorporate grind, and if they really want to, RNG. RNG really isn't even necessary if a well made grind is in place. The Secret World did this well. Gave decent short term rewards for luck, gave good long term rewards for long term investment. Here, you can invest weeks of work and a ton of money into some things and get nothing, and someone else can invest a day and a little money into the same things and be finished.

Why not just reward everyone fairly, maybe extend the grind to make up for RNG being gone? Or maybe reduce the essentialness of having good RNG luck, but make it still beneficial, as I explained about TSW's system in my previous post?