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  1. #61
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Wolfie View Post
    I found FFXI's leveling to be infinitely more limiting than WOW's. Everyone always used the same camps, and there was no f***ing way you could get a party to do something unique or off the wall.
    My thoughts exactly.
    (0)
    ( ◕ ‿‿ ◕ )

  2. #62
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    282
    Quote Originally Posted by captainpicard View Post
    Its starting to feel more like a game.

    Now keep working on improving the classic camp and pull party setup.

    And please delete/kill/eradicate the leve system, and the WoW quests, and the instanced dungeon crap.

    Kthx.
    You had me ALMOST pressing "like" until you asked to delete the other stuff.
    (0)

  3. #63
    Player
    Scherwiz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    967
    Character
    Aeriscloud Scherwiz
    World
    Excalibur
    Main Class
    Bard Lv 100
    Quote Originally Posted by Alkoun View Post
    You had me ALMOST pressing "like" until you asked to delete the other stuff.
    Agreed, there should be multiple options open to every kind of play style.
    (0)

  4. #64
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    WoW also has well over 5000 quests, per faction, that aren't repeatable on the same character.
    And it definitely shows, in the overall quest quality.

    If to achieve creating that many quests requires them to be dumbed down to the level of repetition, while only offering a freaking chat box for the 'story' for each and every one of them (thankfully phasing makes it at least somewhat tolerable) with gameplay that in other games would be delegated to a 'tutorial' status (except this 'tutorial' lasts for 50, sometimes even 80 levels), I can't say that's a goal SE should aim for.

    I also find it hilarious how 'grinding' is considered to be some kind of mysterious, separate entity from activity X or Y. There's no fucking difference. You do the same tasks over and over again = grinding. Simple as that. They can try to spice up grinding by creating small goals to work for (essentially what leves and quests in other MMO's are) or by creating somewhat enjoyable gameplay mechanics or social space to hold your attention.

    And the poorest form of 'spicing up' the game is the Chat Box. And the dialogue lines that complement them (HoHoHo adventurer, I needs me some Bat Wings!). A 3D game - a 3D experience. I don't want to read a goddamn book. If you can't achieve that, consider telling your story through other means that aren't as insulting and use other tricks to spice your game up instead.
    (1)

  5. #65
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Wolfie View Post
    I found FFXI's leveling to be infinitely more limiting than WOW's. Everyone always used the same camps, and there was no f***ing way you could get a party to do something unique or off the wall.
    Your absolutely right.
    I guess when it comes down to it people choose the fastest way to the top.
    But making everyone play the same direction whether its grind or quest seems pretty lame.
    I guess a variety of balanced activities is the key?
    (1)

  6. #66
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by AceofRains View Post
    Your absolutely right.
    I guess when it comes down to it people choose the fastest way to the top.
    But making everyone play the same direction whether its grind or quest seems pretty lame.
    I guess a variety of balanced activities is the key?
    Yeah they need to add more activities obviously and they seem well aware of this, but balancing them means party activities give more XP than solo activities. That needs to be emphasized repeatedly, and that is why WoW and its clone have a far worse leveling system for anyone who likes to group in an MMO. It's shorter, thank god, but I have never heard anyone praise it for any other reason than that. FFXI's leveling system on the other hand brought many benefits to the community, many many people playing FFXIV like to group.
    (0)

  7. #67
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Nothing would keep them from adding group quests into the mix. Instead of getting quests that 'You man bring up to 2 additional party members', we would get 'This quest requires at least a light party', and we wouldn't even be able to start it at the quest area unless we had 4, similar to the dungeons.
    (1)

  8. #68
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Reika View Post
    Nothing would keep them from adding group quests into the mix. Instead of getting quests that 'You man bring up to 2 additional party members', we would get 'This quest requires at least a light party', and we wouldn't even be able to start it at the quest area unless we had 4, similar to the dungeons.
    group quests are not a solution. First of all they require all people to be on the same quest/step which makes forming a pick up group nearly impossible, 2nd in most implementations they are incredibly lame and just as easy as solo quests. They are whack-a-mole "content" I'd take a skillful party grind any day. So would most people who like to group for XP.
    (0)

  9. #69
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    There's nothing skillful about party grinding.
    (1)

  10. #70
    Player
    Youngblood's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    109
    Character
    Kaien Youngblood
    World
    Excalibur
    Main Class
    Bard Lv 50
    Options are nice. I like both having grind parties and solo levequest and other stuff to get sp from. So what if some stuff seems wow-ish or whatever. If it makes hardcore WoW players feel a bit at home then it will keep their interest and not to mention help FFXIV keep a higher player base.
    (1)

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