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  1. #1
    Player
    Finuve's Avatar
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    Jul 2011
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    89
    Character
    Ikara Dakra
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    "Quests" in WoW/Aion/etc have no right to be called quests, they are just directed grinds

    it Killed Aion for me (WoW killed itself for me in other ways) I got to level 23 in Aion only grouping once for a mission that lasted 10 minutes, and other than that just spammed these dumb "quests" kill 10 of these gather 8 of these, they are no real difference to any other grind except they are solo, do 12 quests here gain a few levels move to next area do 15 quests gain a few levels move to next area

    in XI its basically the same thing kill mobs here, gain a few levels move to next area, the big difference is that in XI you have to group, and grouping saves monotony and builds community

    should other options be available? yes (though if i see text box popups telling me to gather 8 items and the game tries to call that a quest...) but grouping should ALWAYS be the most rewarding/fastest path in order for the community to build and prosper

    Point: If an MMO does not constantly promote grouping in all aspects then the community dies

    as an example, I spent 3 hours grinding in gusgen mines with an 18 person party in XI last night, we spent the entire party chatting and laughing, that alone makes group grinding better than "questing" and I now have three more people on my Flist, in XIV, i don't even have a linkshell yet
    (3)
    Last edited by Finuve; 08-08-2011 at 11:47 PM.

  2. #2
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Finuve View Post
    "Quests" in WoW/Aion/etc have no right to be called quests, they are just directed grinds

    it Killed Aion for me (WoW killed itself for me in other ways) I got to level 23 in Aion only grouping once for a mission that lasted 10 minutes, and other than that just spammed these dumb "quests" kill 10 of these gather 8 of these, they are no real difference to any other grind except they are solo, do 12 quests here gain a few levels move to next area do 15 quests gain a few levels move to next area

    in XI its basically the same thing kill mobs here, gain a few levels move to next area, the big difference is that in XI you have to group, and grouping saves monotony and builds community

    should other options be available? yes (though if i see text box popups telling me to gather 8 items and the game tries to call that a quest...) but grouping should ALWAYS be the most rewarding/fastest path in order for the community to build and prosper

    Point: If an MMO does not constantly promote grouping in all aspects then the community dies

    as an example, I spent 3 hours grinding in gusgen mines with an 18 person party in XI last night, we spent the entire party chatting and laughing, that alone makes group grinding better than "questing" and I now have three more people on my Flist, in XIV, i don't even have a linkshell yet
    then, that in itself, is your issue. if you want to become part of the community then you have to reach out. they are not going to go out and beg you to join them. grinding parties have been happening in xiv since day 1 and still go on today.
    (0)


    http://crystalknights.guildwork.com/

  3. #3
    Player
    Rhianu's Avatar
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    Mar 2011
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    Limsa Lominsa
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    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Finuve View Post
    in XI its basically the same thing kill mobs here, gain a few levels move to next area, the big difference is that in XI you have to group, and grouping saves monotony and builds community
    Actually, the big difference is that in FFXI you're standing in one single spot for possibly two, three, or four hours without really moving at all, unless you're the puller, in which case you still only get to move like fifteen feet out from the party's camp, and you're just fighting the exact same mob over and over again ad nauseum. Plus, there's no storyline to experience while you're grinding away in an EXP party in FFXI.

    FFXI has a great storyline, but the problem is that it's a totally separate activity from the level grind. In WoW, the storyline is combined into the level grind (which is actually how the offline FF games work as well), which makes the whole experience far more enjoyable.

    And no, partying doesn't build community. Maybe on a few occasions it can help, but most of the parties I've been in people rarely speak at all, except perhaps to fire off their skillchain macros and such. But other than that, an EXP party in FFXI is usually dead silent; no communication at all. How can you possibly say that encourages community? How can there be community without communication?

    I started playing FFXI at the NA PS2 release, and I continued to play the game for nearly seven years after that, and from what I saw it was Linkshells that formed the backbone of FFXI's community, not EXP parties.
    (3)
    Last edited by Rhianu; 08-09-2011 at 03:34 AM.
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  4. #4
    Player
    Ichi's Avatar
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    Mar 2011
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    Limsa-Lominsa
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    173
    Character
    Ichi Cero
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Rhianu View Post
    Actually, the big difference is that in FFXI you're standing in one single spot for possibly two, three, or four hours without really moving at all, unless you're the puller, in which case you still only get to move like fifteen feet out from the party's camp, and you're just fighting the exact same mob over and over again ad nauseum. Plus, there's no storyline to experience while you're grinding away in an EXP party in FFXI.

    FFXI has a great storyline, but the problem is that it's a totally separate activity from the level grind. In WoW, the storyline is combined into the level grind (which is actually how the offline FF games work as well), which makes the whole experience far more enjoyable.

    And no, partying doesn't build community. Maybe on a few occasions it can help, but most of the parties I've been in people rarely speak at all, except perhaps to fire off their skillchain macros and such. But other than that, an EXP party in FFXI is usually dead silent; no communication at all. How can you possibly say that encourages community? How can there be community without communication?

    I started playing FFXI at the NA PS2 release, and I continued to play the game for nearly seven years after that, and from what I saw it was Linkshells that formed the backbone of FFXI's community, not EXP parties.
    I don't really think those chain of quests with scrolling text lines of some anecdotal fictional experience about the npc constitute a storyline or lore at least not of the scale that FF fans expect.

    Personally I feel the same about the quests currently in the game. The leves aren't so bad because you only have to read them once. Seems to me that most people never read any of that stuff and I'm sure it's their choice not to but those same 'lazy' people will watch a cutscene or read the 50 quest for their class (if there was one).

    My point is storyline and lore should occur at significant moments where the player is engaged. I really don't feel like i'm learning anything about the world in these little insignificant quests, even when i read it's just not a significant moment, like a raid or an end-game quest, or a significant main story-line happening in Eorzea.
    (2)

    Credit for the Elezen artwork goes to Naerko: http://naerko.deviantart.com/

  5. #5
    Player
    Rhianu's Avatar
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    Mar 2011
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    Limsa Lominsa
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    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Ichi View Post
    I don't really think those chain of quests with scrolling text lines of some anecdotal fictional experience about the npc constitute a storyline or lore at least not of the scale that FF fans expect.

    Personally I feel the same about the quests currently in the game. The leves aren't so bad because you only have to read them once. Seems to me that most people never read any of that stuff and I'm sure it's their choice not to but those same 'lazy' people will watch a cutscene or read the 50 quest for their class (if there was one).

    My point is storyline and lore should occur at significant moments where the player is engaged. I really don't feel like i'm learning anything about the world in these little insignificant quests, even when i read it's just not a significant moment, like a raid or an end-game quest, or a significant main story-line happening in Eorzea.
    WoW style quests may not always be quite as cinematic as what FF fans are accustomed to from the offline FF games, but they're a hell of a lot better than the worthless, piece of shit Guild Leve system that Hiromichi Tanaka and friends came up with.

    Plus, you've got to remember that an MMORPG needs to have a lot more content than an offline RPG does, which means the developers need to be able to create large amounts of content in a very short amount of time and with an extremely limited budget. I'm sure we would all love it if every single quest could have a beautiful, pre-rendered cinematic cutscene with voice acting and amazing action sequences, but the realities of game development simply make that impractical, infeasible, and unrealistic.

    Besides, if you'd ever actually played WoW, you'd know that there are plenty of quests that feel very significant and really add a lot of weight and depth to the story of the game. Yes, there are certainly "filler" quests along the way that aren't really very important to the overall story, but to say that EVERY quest in WoW is insignificant to the story is just sheer ignorance.
    (2)
    Last edited by Rhianu; 08-09-2011 at 01:52 PM.
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  6. #6
    Player
    Murugan's Avatar
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    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Finuve View Post

    Point: If an MMO does not constantly promote grouping in all aspects then the community dies
    Exactly this is all that needs to be said on the topic frankly. Add sidequests, add other activities, but remember to constantly promote grouping. FFXI was popular for this reason.
    (1)

  7. #7
    Player
    Lycanthroat's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    96
    Character
    Sven Ramuh
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by captainpicard View Post
    Its starting to feel more like a game.

    Now keep working on improving the classic camp and pull party setup.

    And please delete/kill/eradicate the leve system, and the WoW quests, and the instanced dungeon crap.

    Kthx.

    i couldnt agree more !
    (3)

  8. #8
    Player

    Join Date
    Jul 2011
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    12
    I agree completely with the OP. I really missed the ability to have a traditional grind party. Before 1.18 everyone did the same leves over and over and over and if you didn't have all or most of them you didn't get invited. Now I just wish there were more grinding spots. Seems like ~R20 everyone takes skeles and 1-2 other spots. Around ~R40 everyone takes raptors. In between there are a few I am sure but there aren't enough to handle a sudden influx of players trying to grind out levels.
    (3)

  9. #9
    Player Biggs's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by captainpicard View Post
    Its starting to feel more like a game.

    Now keep working on improving the classic camp and pull party setup.

    And please delete/kill/eradicate the leve system, and the WoW quests, and the instanced dungeon crap.

    Kthx.
    I am not sure why you seem to think we can't have all of those things at the same time. I am glad to have gridning back, but I don't always want to do it to level. I like the occasional solo leve. And leveling my BLK from 42-43 by doing side quests and putting the sp gain towards a crafting class is an awsome alternative to just doing the same old local leves. Variety is the spice of life dude.
    (2)

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