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  1. #1
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Murugan View Post
    It isn't necessary for you people to have your fun, to also ruin our fun in the process. The leveling curve is hardly steep in this game if you want to play solo fine, but those who want to level faster and in a group should get that option too.
    and it isn't necessary for you to have your fun and also ruin ours.

    some like party grinding and that should always be an option in any mmo, but some like questing and some like instances as a way to level. you saying grind only and remove this and that is no different then them saying do the same. i think most people in this thread just want multiple ways to level because not everyone likes to sit and pull spank the same mob over and over again for hours straight.

    also, to say that party grinding was never used pre-patch is completely false as i knew people that would not run leves because they got better sp per hour staying in their grinding parties than to take the time to assemble and wait. we actually had people that capped battle classes in less than 2 weeks by straight grinding with no leves.
    (0)


    http://crystalknights.guildwork.com/

  2. #2
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Murugan View Post
    Wrong.

    In party grinding your XP is entirely dependent on your party's skill and coordination. In guildleves/quest grind your skill gain is determined by how fast you can whack moles, and run between quest givers. Which one takes more skill? The answer is obvious.

    It doesn't matter how good a quest grinder whack-a-mole player is at their job, it won't show when compared to someone who is completely clueless as long as that person doesn't get lost running between the moles and the quest giver.
    Grinding monsters in a party is not more skill demanding than killing them solo, because grind parties deliberately look for the lowest risk, highest reward mobs to grind on. Questing, on the other hand, actually forces you into situations you might not be familiar with, fighting monsters you've never fought before, and you're completely alone. You CAN have difficult questing; WOW did a long, long time ago, and so do some typical WOW clones.

    Take off your rosy nostalgia glasses for a moment and really think about how leveling went in FFXI. I died less and was challenged less than in any other MMO I've played. The cost of dying or making a mistake was so steep, that people made it a point to stick to the weakest, easiest to kill monsters. Your exp/hour wasn't determined by the skill of your group, it was determined by your gear, your party makeup, and if you picked the weakest mobs to grind on.
    (1)

  3. #3
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Wolfie View Post
    Grinding monsters in a party is not more skill demanding than killing them solo, because grind parties deliberately look for the lowest risk, highest reward mobs to grind on. Questing, on the other hand, actually forces you into situations you might not be familiar with, fighting monsters you've never fought before, and you're completely alone. You CAN have difficult questing; WOW did a long, long time ago, and so do some typical WOW clones.

    Take off your rosy nostalgia glasses for a moment and really think about how leveling went in FFXI. I died less and was challenged less than in any other MMO I've played. The cost of dying or making a mistake was so steep, that people made it a point to stick to the weakest, easiest to kill monsters. Your exp/hour wasn't determined by the skill of your group, it was determined by your gear, your party makeup, and if you picked the weakest mobs to grind on.
    No people do that exact same thing when questing. They go for least risk for the highest reward, so your entire argument doesn't work. If you didn't then you simply weren't caring about your xp rate in which case why do you have to argue against people getting good xp for grouping?

    The difference is even in a "low risk" situations (which aren't the best XP) good xp is determined by a good party, while soloing grind quests is only determined by one person's capability and quest grouping/ proximity to the quest giver. So even in "high risk" solo questing (extremely rare in MMO's) it is still less risk and effort than it takes doing similar level content in a party. So people should be rewarded for party content. WoW and most clones are just lacking in good enough party content to level on, FFXI had that. A lot of people liked FFXI because that.
    (2)
    Last edited by Murugan; 08-08-2011 at 10:10 PM.

  4. #4
    Player

    Join Date
    Jun 2011
    Posts
    76
    Quote Originally Posted by Murugan View Post
    In party grinding your XP is entirely dependent on your party's skill and coordination. In guildleves/quest grind your skill gain is determined by how fast you can whack moles, and run between quest givers. Which one takes more skill? The answer is obvious.

    It doesn't matter how good a quest grinder whack-a-mole player is at their job, it won't show when compared to someone who is completely clueless as long as that person doesn't get lost running between the moles and the quest giver.
    This is somewhat true, but only if your party is fighting mobs like 15 levels above it. The reason I say that is because I can solo mobs 10 levels above myself (even still after 1.18). I can honestly say that it takes less coordination in a party than it does soloing. Definitely less actions are involved. This is especially true for leves if you actually set the difficulty high. The whole point of creating a party is to make things less difficult for better rewards. Go solo a guildleve where the mobs are 10-12 ranks above yourself and you'll see what i'm talking about.
    (2)

  5. #5
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Serio View Post
    This is somewhat true, but only if your party is fighting mobs like 15 levels above it. The reason I say that is because I can solo mobs 10 levels above myself (even still after 1.18). I can honestly say that it takes less coordination in a party than it does soloing. Definitely less actions are involved. This is especially true for leves if you actually set the difficulty high. The whole point of creating a party is to make things less difficult for better rewards. Go solo a guildleve where the mobs are 10-12 ranks above yourself and you'll see what i'm talking about.
    If you do a r40 5 star guildleve fast enough you already get better XP than you would in that same time in a group, so I don't see your point. However after they revamp party XP in 1.2 and we have XP chains, party camps, and mobs designed not to be complete pushovers in parties for maximum XP that should give better XP because it is more difficult, and the only thing that should compare is a solo player should they be able to accomplish the same.
    (0)

  6. #6
    Player
    Youngblood's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    109
    Character
    Kaien Youngblood
    World
    Excalibur
    Main Class
    Bard Lv 50
    Options are nice. I like both having grind parties and solo levequest and other stuff to get sp from. So what if some stuff seems wow-ish or whatever. If it makes hardcore WoW players feel a bit at home then it will keep their interest and not to mention help FFXIV keep a higher player base.
    (1)

  7. #7
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,417
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by captainpicard View Post
    Its starting to feel more like a game.

    Now keep working on improving the classic camp and pull party setup.

    And please delete/kill/eradicate the leve system, and the WoW quests, and the instanced dungeon crap.

    Kthx.
    Why don't you just say "remake/clone FFXI"? No but seriously, why not play FFXI? Is it the monthly fee or what? kthx...
    (1)

  8. #8
    Player

    Join Date
    Jun 2011
    Posts
    31
    all i can say that at last those leves r gone, they were basically cheating anyways
    (2)

  9. #9
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    In party grinding, what is the amount of exp/mob people go for a good grinding pt? What number range?
    (0)

  10. #10
    Player
    Doho's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 100
    i don't post much here anymore, because I feel like my words are generally drowned in a sea of mass hysteria. HOWEVER, I do want to state that I am VERY happy SP grinding is on the rise. I haven't played so much in quite a while

    Nothing feels my little taru heart with joy more than raking in 32k+ at an Ixali Camp with some of my best buds. Hurry up with those chains guys!! LET'S GO DEV TEAM!
    (4)

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