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  1. #11
    Player
    Lilyarel's Avatar
    Join Date
    Dec 2014
    Posts
    410
    Character
    Lucceia Verres
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    I have a feeling Summoner and Scholar are the reasons why SE is dropping the job/class mechanic. Its a nightmare.
    (2)

  2. 02-25-2015 11:38 AM
    Reason
    messed up post

  3. #12
    Player
    FranSeara's Avatar
    Join Date
    Dec 2014
    Posts
    454
    Character
    Fran Seara
    World
    Ultros
    Main Class
    Thaumaturge Lv 60
    I'd like Smn and Sch stay as they are now. Why? Without being a two for 1 deal I don't think many DPSers would have tried a healing class. I know, I would've pick up Sch as a stand alone job. I didn't discover Sch until after lv 50 on Smn, it was a nice surprise. Yes, this sharing set up isn't the best but it kinda works in a round about way. I hope Smn and Sch never get separated, sorry. Just find a way to deal with the 30 points issue, maybe that could solve the problems many players have with this set up.
    (2)
    Last edited by FranSeara; 02-26-2015 at 12:56 AM. Reason: bunnyears@formales.com

  4. #13
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    I am totally ok with them splitting these classes. Let SCH keep ACN as the base class and change SMN into a class like the 3 new ones coming in the expansion. I love the idea of getting rid of base classes since the mechanic is kind of clunky anyways.
    (0)

  5. #14
    Player
    FranSeara's Avatar
    Join Date
    Dec 2014
    Posts
    454
    Character
    Fran Seara
    World
    Ultros
    Main Class
    Thaumaturge Lv 60
    "Here we go" If you get rid of classes,you'd have to get rid of jobs to. Jobs grow from classes. Jobs are nothing without classes. Example: Take all acher spells away from bard and you're left with a few AOEs and songs, not much else. Classes also allow sharing of cross class abilities. War without some Plad skills = no Endgame or Primals Exs. No quick cast for anyone other then Blm?? Ok, no endgame. Yes, classes may come off as clunky but we need them. We'll just have to wait and see how ES hanldes the expansion..........
    (0)
    Last edited by FranSeara; 02-26-2015 at 12:58 AM. Reason: Givethem@bunnyearsalready.com

  6. #15
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by FranSeara View Post
    "Here we gosnip
    We do not need classes at all. For example: Take all lancer abilities and move them to Dragoon. Remove the Lancer class and just start the game as a lvl 1 Dragoon. Allow all previous lancer abilities to be gained at the same levels as before for the Dragoon. Do not allow any previous Dragoon abilities to be cross classed (Jump, DF dive, SS dive, Power Surge, Elusive Jump) . Repeat this for all classes. Easy peasy, simple. And it is EXACTLY what is about to happen with the new classes that are coming in Heavensward. Base classes are a thing of the past. Say hello to just jobs. All 3 new classes coming in Heavensward will have NO BASE CLASS.
    (5)

  7. #16
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    I have to agree too. Though I enjoy playing both SMN and SCH because they both stem from ACN, the fact that SE can't change one without effecting the other is a liability to balance.
    (3)

  8. #17
    Player
    FranSeara's Avatar
    Join Date
    Dec 2014
    Posts
    454
    Character
    Fran Seara
    World
    Ultros
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Tex_Mex View Post
    We do not need classes at all. For example: Take all lancer abilities and move them to Dragoon. Remove the Lancer class and just start the game as a lvl 1 Dragoon. Allow all previous lancer abilities to be gained at the same levels as before for the Dragoon. Do not allow any previous Dragoon abilities [/B]
    This is NOT how the game was set up. You had to level classes in order to EARN a job. You cant just move stuff around any old way you want to. Thats not how the lore and the game was set up from the start. Also: LLLLLOOOLLLL, you cant be or have a lv 1 dragoon. The dragoon JOB is a earned job its not given away to any bum off the street, not everyone can be a dragoon.

    Yeah, we know the new jobs will not have classes. Nothing going to change with the old stuff. We'll still have classes in the game.
    (0)
    Last edited by FranSeara; 02-26-2015 at 02:10 AM.

  9. #18
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by FranSeara View Post
    This is NOT how the game was set up. You had to level classes in order to EARN a job. You cant just move stuff around any old way you want to. Thats not how the lore and the game was set up from the start. Also: LLLLLOOOLLLL, you cant be or have a lv 1 dragoon. The dragoon JOB is a earned job its not given away to any bum off the street, not everyone can be a dragoon.

    Yeah, we know the new jobs will not have classes. Nothing going to change with the old stuff. We'll still have classes in the game.
    (7)

  10. #19
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Do not be deluded into thinking SE cannot fix this very VERY easily.

    They actually don't have to split up the class. They can simply take the job crystal and have it control what abilities you have access to or are able to use. They have shown this is possible in PvP as someone stated before with Ressurection being disabled on SMN but usable on SCH while this skill is from Arcanist. They already have the ability to affect the class via Job Crystal, this would allow them to adjust, INT/PIE gained from equipping the SMN crystal which doesn't affect SCH in any way. They can increase DPS via old school and give back Thunder as a shared skill. The systems they currently have in place are sufficient to making the adjustments needed without having to affect SCH or splitting the class up.

    What it boils down to is really just laziness. There's also the expansion which yes can deter their willingness for adjustments right now that may be more powerful later on. There are only two environments that I can think of that will make that much of an imbalance for SMNs and that's if post expansion, they're gonna have SS affect DoT ticks or some additional skill/trait they have planned will heavily influence DoT damage for a set time. We already know there is supposed to be a skill that is to help with either MP regeneration or influence MP usage planned for expansion, which leaves one other ( assuming we get 1 trait, 2 skills from 50 -> 60)
    (0)

  11. #20
    Player
    Sen_Terrechant's Avatar
    Join Date
    Jan 2014
    Posts
    307
    Character
    Sen Terrechant
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Yes, they should. Top players have been pretty much in agreement with this for awhile.

    Who knows what SE will do though.
    (0)

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