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  1. #28
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Grimmel View Post
    ... This VERY same method was used in 1.0; the early version of Final Fantasy XIV and they opted to remove it. Why?
    ...
    So what was the "converting ratio" in 1.0? And what is your suggesting ratio?
    In my server a shard around 100g, a cluster around 1000g, will you break a cluster to 10 shards?


    Quote Originally Posted by Grimmel View Post
    You've also failed to read over the many wonderful suggestions offered by players to help Square realize there is indeed a problem with the current gathering of shards in comparison to the amount of shards used via crafting as your crafting levels up further..
    There were many players complained the market was dead. I think SE just let players convert clusters to shards by trading thru the MB.
    TBH, I read those "many wonderful suggestions" maybe wonderful but actually not really helpful.
    If the problem is "amount of shards used via crafting as your crafting levels up", then they should simply decrease the shards required.
    They will not do that because the required shards affect the cost of those crafting products, that's why ppl will not craft those products like free.


    Quote Originally Posted by Grimmel View Post
    ...Tell me.. how much do the low level crafted materials and items from a lvl 1 crafter go for on your server? Not much I presume.. so where is the market for low level crafters?..
    I didn't mean making the market for low level crafters.
    Appereantly "make low level crafting relevent" would mean "make low level material/recipes still relevent to end game crafters"
    for example, a 4stars everything will still need to stock some shards but not only clusters.
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    Last edited by Nicobo; 02-25-2015 at 01:56 PM.