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  1. #71
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90
    Well... I already said the secret for having shards (Without RMT and gathering)

    But here comes a idea that I think is a good idea and fair...

    Make level 50 nodes where you require of some gathering % such as for example the same % you need for grade 3 topsoils. In those level 50 nodes add that every swing gives 10 shards or so (Put an example quantity, of course it could be more or less, don't kill me). It is good idea and fair because you make it useful to have a gatherer with some melds, it kinda looks pathetic to see a gatherer with that in 30 nodes taking shards in a slow pace, to be honest.
    (1)

  2. #72
    Player
    Grimmel's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    999
    Character
    Overlord Mitron
    World
    Balmung
    Main Class
    Black Mage Lv 63
    Grekumah or some other Dev, can you please re-evaluate this.. because it seems mostly everyone wants a change or for the old 1.0 feature of breaking down crystals and clusters to be brought back.

    Also.. as I speak now; Water and Wind Shards on Balmung are more expensive than Water and Wind Crystals.
    (2)

  3. #73
    Player
    Grimmel's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    999
    Character
    Overlord Mitron
    World
    Balmung
    Main Class
    Black Mage Lv 63
    While this topic has been lost to time, the issue of shards and the recipes needed for them is still prevalent.

    As you level crafting, more and more shards are required to craft higher level recipes.. yet as we level gathering all the way to 50 we still can only get one shard, crystal, cluster per strike on a node.

    This really needs to be addressed and changed.
    (6)

  4. #74
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    I am perfectly ok with this thread being revived.
    (0)

  5. #75
    Player
    Grimmel's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    999
    Character
    Overlord Mitron
    World
    Balmung
    Main Class
    Black Mage Lv 63
    Quote Originally Posted by TheRogueX View Post
    I am perfectly ok with this thread being revived.
    Thank you. ^^
    (0)

  6. #76
    Player
    KylePearlsand's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    351
    Character
    Khona'ra Nhaja
    World
    Sargatanas
    Main Class
    Bard Lv 100
    I don't mind. Personally, I'd think it would be rather nice considering how much recipes require shards.
    (0)

  7. #77
    Player
    Grimmel's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    999
    Character
    Overlord Mitron
    World
    Balmung
    Main Class
    Black Mage Lv 63
    Quote Originally Posted by KylePearlsand View Post
    I don't mind. Personally, I'd think it would be rather nice considering how much recipes require shards.
    Agreed; as someone who utilizes HQ'ing Spicy Tomato Relish to turn in for Artisan's Specs then to desynth those specs to attempt to break even with the amount of Fire and Water shards I buy to craft the recipe, something needs to be done on either the amount we gain shards or easier alternatives on how to gain shards and crystals as I can literally go through thousands upon thousands of shards every 30 minutes thus leaving no room to us my shards for anything else if I so desired.


    As it stands there are very few alternatives.. There are Maps; which you can only gather 1 map every 18 hours and have a random choice of any of the elemental shards thus making this the least desired method of farming shards. You could save or buy ten maps but you would not even be able to make back the amount you paid for the maps in the amount of items and random factor of the shards you get from them. Still leaving this option less than desired for shard farming.

    You then have the option to send your gathering retainers out to gather shards. While the original format was 30 shards every 40 min -1 hour dependent on the level of your gathering retainer, it has since been improve to double the amount of shards. This still did not solve the problem as the increase is still too minimal to make an sufficent impact. Top that off with the class that people have chosen their retainers to level with on top of those who only have 2, 3 or 4 extra retainers and factor in the other things your retainer could potentially farm for you; this option of obtaining shards is still less than desirable.

    Which only leaves for you, yourself to gather shards at 1 shard per strike of a node, with an increase skill that can only be used every 6-7 nodes unless you brought along cordials.

    Please Square; the response that Grekumah gave us is absolutely and undeniably stupid for the reason why we cannot have the ability to downgrade clusters into crystals and crystals into shards. We demand a better reason or there to be no reason at all as to why we cannot have a simpler way of gaining shards and other forms of elemental crafting requirements.
    (1)

  8. #78
    Player
    Waffilicious's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    235
    Character
    Fabian Wafflemeister
    World
    Adamantoise
    Main Class
    Pugilist Lv 60
    I can see where programmers are going market wise but if you think about it, it really is a bad excuse. if you increase shard gathering with higher lv the shard price would go down and other recipe prices would go down, the legal players would actually win more gil as they waste less gil on shard giving them to 80% rmts.

    You could sell the shards in npc markets if you want to control inflation at around 10g each you see them being sold for 50-100g each in the mb already.

    If you make the clusters into crystals and crystals in to shards in a multiple amount low enough like 1 cluster = 3 crystals i wouldn't make that much of a difference and that would make rmt try to sell clusters but they are so easy to get/used in such low quantities that they would be starving to sell other stuff but that would make them actually try to make hard things to sell at a very high price which almost no one buys
    (1)
    Last edited by Waffilicious; 02-26-2015 at 03:19 AM.

  9. #79
    Player
    Waffilicious's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    235
    Character
    Fabian Wafflemeister
    World
    Adamantoise
    Main Class
    Pugilist Lv 60
    And if you are worried about income for low lv players who can't seem to be able to make gil for some of the stuff, they get plenty with quests and the challenge log which if you make all 20 for the last "Up for the Challenge" you get around 30k-60k per week which is enough gil to survive.

    There are many ways to control inflation and slow down rmts you can check the overall mb sell price for shard (and maybe crystals) and make a reasonable price for low/high lv people to buy in markets if they don't want to gather or the gatherers to gather without dying of boredom.
    (0)

  10. #80
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Grimmel View Post
    ...Given that Elemental Shards are the most used item in Synthesis, wouldn't it be better to be able to downgrade Elemental Clusters into Elemental Crystals and then Elemental Crystals into Elemental Shards?...[/B]
    Btw, what is the "converting ratio" you have in mind?
    IMO if it happens, the ratio should be something like 1 cluster for 2-5 crystals and 1 crystal for 2-5 shards? ^^;

    Therefore I think DEV is very correct for this case, the suggestion of "downgrade cluster" would never be satisfied and it should only ruin current system/market.

    In addition, one of the OP main reasons for the suggestion was about RMT, in some low popular servers there are almost no RMT supply,
    OP suggestion will make gathering and sell shards much more difficult, unless the "converting ratio" is relatively low that no one will want to "convert" them. ^^;

    Moreover, previoulsy there were many players suggested that the system should keep low level crafting/gathering relevent,
    I think now the system has maintained this intentionally.
    (0)
    Last edited by Nicobo; 02-24-2015 at 11:04 AM.

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