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  1. #1
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    Why stop at shards and crystals? How about sands into logs, oil into logs, logs into allied seals, seals into solidery, poetics into soldiery, soldiery into poetics etc. etc. You get the idea.

    SE must have a good reason to have these distinct item and currency types. Why make them convertible? Why not keep them distinct? And why are some convertible in one direction only? There has got be better reason than I want to be able to get shards more easily. If that is all you wanted you can just boost the skills to get +5 instead of +2. But there must be balance reasons why it is where it is.
    (0)

  2. #2
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by NyarukoW View Post
    Why stop at shards and crystals? How about sands into logs, oil into logs, logs into allied seals, seals into solidery, poetics into soldiery, soldiery into poetics etc. etc. You get the idea.

    SE must have a good reason to have these distinct item and currency types. Why make them convertible? Why not keep them distinct? And why are some convertible in one direction only? There has got be better reason than I want to be able to get shards more easily. If that is all you wanted you can just boost the skills to get +5 instead of +2. But there must be balance reasons why it is where it is.
    Until I can hear the good reason that SE isn't doing this (As much as Grekumah tried explaining it, it wasn't an adequate explanation), I can't really accept your reasoning.

    Also, there's a precedent for converting shards <-> crystals <-> clusters and that's FFXIV 1.0. We're not saying to convert everything into everything else (though funny you should mention the tomestones, considering obsolete tomestones actually do have a conversion system into the next highest stage), but to help non-crafters better understand the necessity of this, it's like if potions were critical to combat classes, all potions were restricted by level (Hi-Potions req. Lv15, Mega Potions req. Level 30, X-Potions Req. Level 50), and for some odd reason, low level players kept getting X-Potions and Mega Potions, but their regular potion and hi-potion stocks were pretty much empty.

    That is, thankfully, not the case with combat classes/jobs because the mainstream playerbase is essentially combat classes/jobs, and said classes/jobs doesn't have a reliance on keeping item stores up like crafters do. If we have no shards while leveling, we can't craft. Like, it's not a bonus to HQ or anything. We literally cannot craft without them. Even if we have all of the necessary materials to craft otherwise. And sometimes we're broke and can't buy more. For about an hour of mining shards with the shard yield buffs, I'd say that it would allow for 15, maybe 20 minutes of crafting tops.
    (8)

  3. #3
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by HakuroDK View Post
    snip
    It's actually worse than you let on. It's more like the old days of MMOs where skills required reagents (EQ1's gemstones for buff spells, FFXI's ninja tools, EVERY fantasy game's arrows, etc.) but for some bizarre reason the ones for mega uber ultra skill were more common than the ones for basic skills. Like exploding death arrows being more common than basic ones.
    Although in actuality, since crystals drop from elementals over lvl 30 and clusters only come from very specific tasks, it's a bit more lopsided...
    (1)

  4. #4
    Quote Originally Posted by NyarukoW View Post
    Why stop at shards and crystals? How about sands into logs, oil into logs, logs into allied seals, seals into solidery, poetics into soldiery, soldiery into poetics etc. etc. You get the idea.

    SE must have a good reason to have these distinct item and currency types. Why make them convertible? Why not keep them distinct? And why are some convertible in one direction only? There has got be better reason than I want to be able to get shards more easily. If that is all you wanted you can just boost the skills to get +5 instead of +2. But there must be balance reasons why it is where it is.
    You didn't play 1.0 i guess. also if irc in 1.0 we had the mats and shards required for leves handed to us. Which would help with the people using leves leveling up.
    (1)
    Last edited by craig_meredith2003; 11-27-2014 at 06:59 AM.

  5. #5
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by craig_meredith2003 View Post
    You didn't play 1.0 i guess. also if irc in 1.0 we had the mats and shards required for leves handed to us. Which would help with the people using leves leveling up.
    I've not even doing alot of leves back then, and shards just piling up fast on me that I had to sell them cheap.

    Wish I didn't do that, knowing that I desperately need them now... ; ;
    (1)
    Last edited by BobbinT; 11-27-2014 at 02:29 PM.

  6. #6
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by craig_meredith2003 View Post
    You didn't play 1.0 i guess. also if irc in 1.0 we had the mats and shards required for leves handed to us. Which would help with the people using leves leveling up.
    Just as an aside, leves that handed over mats and shards for crafting would be amazeballs.
    (0)