duplicate post
duplicate post
Last edited by Tex_Mex; 02-25-2015 at 02:06 AM.
I am REALLY not interested in which one pulls more dps, brings more utility or gets me more bragging rights.
I am trying to find out which, of the two, would be more fun for me to play, before I spend time on leveling both to 50 and probably wasting a ton of time and effort in doing so :P
Was my monk rotation actually correct btw ?
I looked at all the Dragoon OGCD Skills, and they all share 60 to 120 secs cooldowns. (except leg sweep?)
Why is that a challenge to manage, when really, they have such long cooldowns, you could potentially macro alot of them together for when you want to push your burst dps ?
It doesnt sound that hard.
what am i missing here ?
I am REALLY not interested in which one pulls more dps, brings more utility or gets me more bragging rights.
I am trying to find out which, of the two, would be more fun for me to play, before I spend time on leveling both to 50 and probably wasting a ton of time and effort in doing so :P
Was my monk rotation actually correct btw ?
Seriously, you are the only person that can answer which job is more fun to play. Nobody else can answer this for you.
The problem is not how they align, but the small window you have to use they (and therefor mistake some). For example, on the burst, you have to put 17 buttons in an 20s window. It may look enough time, but when you add latency (DAMN latency), moving to positional, avoiding AoE (otherwise your Jump lock animation kills you), etc, etc, it becomes a bit tricky. Of course that, as of any Job, it gets easier the more you play with the class.I looked at all the Dragoon OGCD Skills, and they all share 60 to 120 secs cooldowns. (except leg sweep?)
Why is that a challenge to manage, when really, they have such long cooldowns, you could potentially macro alot of them together for when you want to push your burst dps ?
It doesnt sound that hard.
what am i missing here ?
Macro doesn't work well for Dragoons because the CD have some align between them, but won't always come together with some skill. And sometimes, you'll even want to delay it, depending of the encounter mechanics. It's not a hard Job to play with, it's actually fun. But when you try to push every single dps you can, it starts to get dificult to correctly manage your CDs trought the encounter, and it's frustrating when you miss that 1 or 2 OffGCD and notice a large dps loss because of it.
Also, you need to rework all your rotation when you have disconects, in a way to minimize the DPS loss. It's not simple as "start from the begining", it's very situational.
You can take a look HERE and see more of Dragoons, but what I can tell you is that you really should level up both Jobs, at least until the point where you say "Nah, it sux". For me, it was on Pugilist lvl.10 (lol), or Black Mage as soon as I got the job. I knew I could change my mind in the future, but I also knew that Goons looked like more fun since the begining, so I choose my Job.
And just for the record, most Dragoons level up MNK until lv. 46 (?) to get Mantra as cross skill, so it would not be a waste, if you, don't know, start leveling a MNK and decide to go for DRG.
thank you dunncan, i got the monk to 15 so far and was having an okay time with it , ill try the lancer next
the rotation reborn op post seemed out of date when i went through it and at the end of the mega thread, people discuss Bis gear or use so many abbrevations that I would need a dragoon dictionary to make sense of it.
Monk and warrior are my favorite to play, mainly for the idea of the class than anything else. I can elaborate on warrior some other time. As for monk, well I am a martial artist in real life. And I think the essence of non-stop fast paced fighting is on point. In taekwondo, for example, it's burst burst burst burst breathe and prepare for counter and burst burst burst, etc (same for boxing). I feel like monk is just that. You gain momentum and do your best to maintain it and once you start you can't stop until a mechanic comes into play (breathing time). And even then you're looking for an opening to strike (in this case, a target to hit to keep up greased lightning). Because it's fast paced and you have to sometimes decide what ability to choose (there is NOT A MONK ROTATION) it can be stressful. But hot damn is it a fun and breathtaking experience.
I'd like to talk about dragoon too since you are undecided. I mained dragoon on my first character, and I loved it to death but then I discovered monk and warrior; that said, on the concept of dragoon. I feel like a good dragon or lancer in real life and in game is all about setting up a perfect opportunity to strike. This is why they have so many rotations and cooldowns all meant to prepare their epic full thrust. Alongside that, the idea of jumping high into the air to strike an enemy with crushing force is just ridiculously cool, and always has been in older final fantasies. Using your jumps to close gaps and set up that perfect opportunity to strike is where the fun is. Whichever you choose I hope you have a lot of fun. This game is beautiful, just now realizing that after having played since launch (hint: I'm single now and enjoying the game as an individual not being held back by feeling obligated to do things with my significant other in game lol).
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.