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  1. #1
    Player
    Quyn's Avatar
    Join Date
    Feb 2015
    Posts
    97
    Character
    Tal Imres
    World
    Cerberus
    Main Class
    Samurai Lv 90

    How does Monk and Dragoon compare in difficulty and playstyle ?

    I am having trouble deciding on one of them at this point in time and decided that I need more information on them both.

    MY current perception of them in comparison :

    Monk
    + around 7 skills which make up 2 to 3 rotations
    + has to change positions very often between behind and flank
    + Damage very dependent on self buffs uptime, therefore downtimes problematic
    + needs time to ramp up/ set up
    + plays faster due to greased lightning
    + apparently seen as the hardest dps to play well ? I suspect due to constant positionals


    Dragoon
    + seems to have more skills to use when counting all 3 rotations and off GCD skills
    + only has 2 positional skills ?
    + Damage is more frontloaded
    + not as reliant on self buffs for damage but debuffs and dots still part of the rotation
    + seems to be the ''easiest'' melee dps due to linear combos and few positionals + slower pace ?


    How do you think these two differ exactly in the way they play ?

    Which one is more demanding than the other ?

    Any general advice on regarding this comparison ?


    thanks for reading
    (0)

  2. #2
    Player
    Spayd's Avatar
    Join Date
    Dec 2014
    Posts
    75
    Character
    Lillianne Nelligan
    World
    Gilgamesh
    Main Class
    Dragoon Lv 64
    Difficulty is always subjective. For some people, monk is hardee or dragoon is. For most people, the nore you play a job, the easiest it becomes, so it's mostly a question of habits.

    But to answer the question, I found Dragoon more fun and harder to optimize than monk due to oGCD management, where monk have only 2 offensive oGCD, and 2 other buff, counting for a total of 4 oGCD not including perfect balance. Dragoon have 8 oGCD, which keeps you pretty occupied as the fight goes on, compensatin the "lack" of positional it has. Please note that good dragoon will still hit their positionals for optimal dps, so even if 2.45 changed the way positional works for drg, it havent really changed anything for experienced players used to it.

    As for Monk, people say that it is harder because positionals + GL stacks. It's semi-true, because by leveling monk, you have 50 levels where you practice positional, it should've become something intuitive by then. The worst change is Dragon Kick during the first few moments of acquiering it. As for GL stacks, as it is right now, the content is very melee friendly, so a good monk with good knowledge of a fight will find a way to keep them. Also you can always count on your Perfect Balance to get them back in case of bad situations.

    But mostly, its not about what they can do, since all melee are oretty close to each others, but more about what your favorite playstyle is.
    (2)
    Last edited by Spayd; 02-24-2015 at 09:56 PM. Reason: Limit Breakuuuuuu

  3. #3
    Player
    Truedragon's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Truedr Mercer
    World
    Odin
    Main Class
    Pugilist Lv 50
    Let me put it this way. All jobs are pisspoor easy except for a few exceptions. Monk is one of those exceptions. A tank is literally just 1-2-3. Healing takes no skill whatsoever. I steamroll all primal and coil fights as healer. A bard is pretty much godmode for any primal fight. And for melee dps, its just about learning a rotation.

    The difficulty in monk does not lie in learning a rotation. The difficulty for monk lies in its high pressure style gameplay. There is a pressure on you to constantly move around for positionals and to attack. This comes from 2 reasons:

    - positional requirement which exists for all monk rotation
    - greased lightning countdown

    Regarding positionals, unless the fight is a stand still fight with bare minimum movement, you can expect to not fullfill the positional requirements the majority of times which will severely hurt your dps output. It can get from bad to worse as aggro management fails because range dps are trigger happy and dont know how to manage aggro. Or simply because the boss moves around alot or the fight is split in phases as seen in all primal fights. A monk cannot attack a moving boss unlike range dps. You will lose auto attacks while your greased lightning timer keeps ticking away. Even slightly outside the hitbox means you stop attacking completely.

    Now the hardest part is keeping the greased lightning. This is where the pain comes from. It sounds easy but for most primal fights you are going to continuously lose greased lightning. Unlike some of the other jobs, a monk is not immune to fight mechanics. Every time a boss does a special attack, you have to move. As said before, you cannot attack when moving but your timer keeps ticking away. And while it sounds simple to keep it up, in most fights, its gonna drop. And dropping greased lightning is the biggest dps drop in the entire game. Now some mechanics can be bypassed and this will let you keep greased lightning running but to do that requires extensive knowledge of the fight and pushing yourself. But for most mechanics, it simply is unavoidable to lose greased lightning.

    It takes 20+ seconds to get it back up and all this time, you will be dealing gimped damage while other jobs are almost dealing at max output. This is not counting you screwing up with internal release and b4b. If you activated those buffs and loses greased lightning soon after, you will have to wait for those buffs to reset.

    Other people talking shit about monks dont know what they are talking about as they never played under pressure. If they want to know what playing MNK is alike, the next time they go raiding, they should move from flank to back position continously for every cooldown they use. Do this for 2 hours and you get an idea what MNK playstyle is like.

    As far as dps goes, a monk used to be rewarded for this high pressure play style by having the highest dps output. But that has since changed. A nin can do as much if not more, without the same pressure as monk and has the ability to do range attacks and has powerfull aoe. A drg dps is still slightly below monk, but is incredibly simplistic to play while having massive burst damage and the second best aoe in the game. Missing drg positional is only a 5% dps lost and in most fights you will not miss the positional more than a few times anyway.

    If you want to compare, a SMN is the only other job with high micro management. But the difference between SMN and MNK is that missing a dot, clipping a dot, has minimal dps loss on SMN while SMN is also immune to almost all mechanics while MNK losing greased lightning is like being turned into a crippled from one moment into the other.
    (4)
    Last edited by Truedragon; 02-24-2015 at 10:34 PM. Reason: 1000 char

  4. #4
    Player
    Quyn's Avatar
    Join Date
    Feb 2015
    Posts
    97
    Character
    Tal Imres
    World
    Cerberus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Spayd View Post
    Please note that good dragoon will still hit their positionals for optimal dps, so even if 2.45 changed the way positional works for drg, it havent really changed anything for experienced players used to it.

    .
    aren't the only dragoon positionals chaos thrust and heavy thrust ?

    also, what are the off GCD skills a monk has to incorporate into his rotations ?

    So far, from only reading the skills, the logical rotation seemed to be :

    touch of death, dragon kick, twin snakes, demolish

    bootshine, true strike, snap punch

    bootshine, true strike, snap punch

    etc.

    repeat... ?
    (0)

  5. #5
    Player
    Quyn's Avatar
    Join Date
    Feb 2015
    Posts
    97
    Character
    Tal Imres
    World
    Cerberus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Truedragon View Post
    snip
    that was an interesting read, thank you.

    I suspected that the sheer amount and dependency on these buffs, the monk has, would create this feeling, I was hoping that in place though, the monk would simply fall back to a more level dps, while maintaining higher dps with the buffs, this doesnt seem to be the case, so i can see why there would be a feeling of pressure.

    While I am looking for a rewarding class, I am also maining a scholar. With the DPS, I am looking for a more lax approach, with less responsibility and a approach where i am allowed to mroe focus on my own play instead of the needs of the group.

    The monk sounds like a stressful job right now.
    (0)

  6. #6
    Player
    Spayd's Avatar
    Join Date
    Dec 2014
    Posts
    75
    Character
    Lillianne Nelligan
    World
    Gilgamesh
    Main Class
    Dragoon Lv 64
    I play pretty much DRG and MNK in FCOB on t13, and monk is not as stressful as he said to me. As I said, everything is subjective. Is it stressful for you? Yes? Not for me. Its pretty smooth, considering the melee friendliness of Fcob and the low downtime you have. And lets say here, Raid content is where it matters when you want to enter the competitive dpsing, and know what a job can do. Melee have it extremely easy right now, and old contebt such as primals, while it's true that they give you a little of downtime, is still no more relevant. Also grease lightning is 12 seconds duration total, knowing that a GL3 stack monk can do his combo in 6 seconds, you have plenty of time to reapply your stuff.

    As I said, while it's right that MNK have the most positionals, it's something that should be Intuitive as a melee dps, a no-brainer. And honestly, even if you cannot hit a position for X reasons, it's not the end of the world. Yes, it's not optimal, but doesnt keep mnk away from top dps for missing a couple of positional, and best exemple is probably t11. And I think its not exaggerated to say that most people agree: Monk is not RocketScience, it's punch and move. Moving is what you do all the time in this game.

    The oGCD of a monk are: Steel peak, Howling fist, b4b and internal release. Rest is GCD, which is up to you to apply as you wish.
    (7)

  7. #7
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    The difficulty of DRG comes from managing your oGCD's, which I have shown below:

    DRG oGCD Offense Abilities:
    Blood for Blood, Internal Release, Mortal Strike, Leg Sweep, Life Surge, Power Surge, Jump, Spineshatter Dive, Dragonfire Dive
    MNK oGCD Offense Abilities:
    Blood for Blood, Internal Release, Steel Peak, Howling Fist

    Learning how to line up your oGCD's for max DPS output is one of the things that makes maxing DRG DPS output so challenging, but the base rotation is very quick to pickup and the positionals are not very demanding. One last aspect of DRG is that all of your jumps have some animation lock, requiring you to have some additional knowledge of boss attacks before using them. There is a reason that DRG are on the floor so much lol.

    The difficulty of MNK comes from the combination of positional attacks and having to maintain greased lightning stacks. Almost all MNK attacks require positionals for maximum damage; however, missing a positional has no effect on whether or not you lose your greased lightning stacks as long as your rotation is correct. The rotation of MNK is actually easier than the DRG rotation, requiring less time than the DRG rotation to go through one complete cycle. (A normal DRG cycle is 24 ablities long and a normal MNK cycle is 18 abilities long) The real test of MNK skill is that they have to know a lot about boss phases to be able to maintain their greased lightning stacks, which can be more difficult than people give them credit for.

    My Opinion:
    I believe that the difficulty level of both MNK and DRG are very even and that they are tied for the 2nd hardest DPS class to play. SMN IMO is the hardest, but that is another discussion. Both are difficult in different ways, but neither is so difficult that anyone should be scared of them. Due to the 2.5 sec GCD that this game uses, all classes are relatively easy to play.
    (3)
    Last edited by Tex_Mex; 02-25-2015 at 12:16 AM. Reason: grammar/spelling

  8. #8
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Monk is hell of a lot of fun. It's stressful, maybe, but it's so much AWESOME.
    (0)

  9. #9
    Player
    Dunncan's Avatar
    Join Date
    Dec 2014
    Posts
    114
    Character
    Dunncan Pendragon
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Your first post has pretty anything you have to decide. Choose from hard OGCD management and Position+Uptime management, and way to go. You need to take care with this type of thread cause ppl usualy feels that their Jobs is somehow "better" if its harder to play, so sooner or later this kind of thread becomes something like "My job is harder and better than yours".

    I would only add two infos here about my experience as DRG. First, is the Jump management. It's frustrating how you need to use it to max your dps, and sometimes it'll just kill you. Like t11 (specially add phase), t13 (Megaflares), some primals, etc. This is the only thing I actually feels "hard" as Drg, as you need to know each second of the fight to predict mechanics and even those sometimes vary depending of the party DPS and the relation with the boss mechanics triggers. The rest is muscle memory like any Job.

    And to your other question:

    "Which one is more demanding than the other?"

    As the 2 classes DPS is somehow close (won't go in this merit), MNK has the valuable Dragon Kick wich is highly demanded in early contents, while DRG "only" buffs Bard DPS.
    (3)

  10. #10
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    From a utility standpoint, Monk is much better than Dragoon. Dragon Kick is so good in FCoB that Monk is usually regarded as the best melee DPS for FCoB . Dragoon really only shines when there is a Bard in the party. Otherwise, groups are better off with a Ninja. Fortunately for Dragoon though, Bards are pretty close to required for FCoB so they still can do well.

    My static runs: MNK, DRG, BLM, BRD, which is very common these days. Subbing out the DRG for a NIN is also very common due to NIN being more well rounded on the utility front.
    (1)

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