Aah fair enough then. Yeh, the model is constructed in a way that assumes DoTs are on their own internal timer and the final DoT tick happens as the debuff falls off. So applying Chaos Thrust at 29.99s for example, would clip the DoT by 0.01s (which is dumb). I think I can fix this issue pretty easily to be honest. DoT's have an internal global timer of 3s. Therefore as an average, a DoT tick happened +-1.5s of the Chaos Thrust reapplication. So, couldn't we just make the assumption that if we reapply the DoT outside of that +-1.5 bracket, as an average, the DoT will clip?
It's really tricky to accurately model anything in this game because of the internal global timer for DoTs. If you start your rotation 2s into the next global DoT tick, that could be the difference between clipping and not clipping DoTs at any given SkillSpeed (theoretically), which really sucks. Unless you or anyone else has a better suggestion?
@Tetsuya, I'd go for http://ffxiv.ariyala.com/PAF8.


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