Page 18 of 31 FirstFirst ... 8 16 17 18 19 20 28 ... LastLast
Results 171 to 180 of 302
  1. #171
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by XgungraveX View Post
    then don't do it Get UAT and get a weapon or get a static get together and try for a ilvl130 weapon no one is forcing you to do this.
    Actually. SE is forcing. You act like its easy to just form a group of like minded individuals that have the same schedule as you and the same goals, etc. Ummm...didn't they add DF because people were having a hard time finding people on their own servers to do dungeons with? Come on man, its so easy to say'''well don't do it then". Its like me only giving you two options when you are hungry...to either go make a weapon to hunt and skin and cook your animal or go rob a bank so you can have money to buy food. Two extremes, no middle. Its like picking your poison...slow painful death or slightly quicker painful death.
    (4)

  2. #172
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by BreathlessTao View Post
    Oh, !@#$% no. I was either smashing my mouse/keyboard so hard they almost broke, or I was so burnt-out I just barely even noticed I can go to another zone.
    You mention the keyword yourself: progression. To be more precise - the sense of progression. With Atma, there is none; granted, it's much better now than it was pre-nerf, but the fact still is that you have no idea whether you need to do 100 FATEs for the next one to drop, or just 2, because it's basically simple lottery. The books aren't any more fun either, that's true, but at least you do know where you are with that progression.
    Again though, that was targeted at the concept of the old school grind. The feeling of progression being a huge part of the reward with this model. In this case, perhaps it's that sense of relief that you're one step closer to being done with something you have no idea how long will take to complete. It's somewhat along the same feeling in Coil that people get when, for example, a drop happens that YOU can use and want. Isn't there that sense of relief that not only did you get it, but you have thus "beat" the system by avoiding the unforeseen amount of time it would have otherwise took? That's the old school reward system, which is actually why MMORPGs were so dear to people in the past. It gave you all of these senses and emotions lol. You legitimately celebrate when you beat the odds... usually. Animus does not do this for most people, simply because you can track it (the primary difference between the two).

    I agree about being able to track your progress effectively being a lot more friendly (to the extent that you can more or less predict when you'll finish). That's the newer model of MMORPGs. For today's generation, that's kind of what people expect. If it isn't along the lines of how Atma is now, it's too much of a grind. When Atma/Animus first came about, the drop rate was "fine". Alternatives existed (Zenith, followed by Levi EX weapons, was good enough for progression sake) and matched the content difficulty to acquire them. Many people were turned off by the low chance to get Atma, which resulted in a lot of burn out, but that's not exactly the fault of the developers. That is, assuming players don't expect them to baby the player base and be concerned that players will play way too much when they design content... no developer should have to worry about that, unless again, we aim to be babied and think of SE as our parents, always watching out for the poor choices we make. To those of us that lived through the old school grind over a decade ago, we kinda laugh at the fact people still can't control themselves (since that existed back then too).

    SE's decision to finally up the Atma drop rate is an example of the proper design philosophy that I was talking about. When there is so much content available, along with very easy to obtain alternatives, the old school grind DOES NOT WORK. Their decision to bring it back again however, with the latter Zodiac stages, just showcases another example of their inability to properly implement it. That's speaking from the outside though. I do not know what limitations they have, what restrictions are in place, exactly how much of a percentage of players are doing old content for relic, etc. But even of those hindrances are legit reasons, it doesn't change the fact that the Relic quest, as a whole, is widely seen as extremely lackluster for what you get out of it (digitally and personally).
    (0)
    Last edited by Welsper59; 02-24-2015 at 05:16 AM.

  3. #173
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by RichardButte View Post
    I'm sorry, but you're thinking of hunts, not raids.

    I've run so many 24 man raids that I've earned over half of my weekly poetics doing them and I can safely say that you're either the unluckiest person ever when it comes to queuing or you're exaggerating like crazy.

    And you want leisurely grinds? Go fishing. There's no reason for the relic weapon quest to be as boring AND devoid of storyline as it is. You don't seem to understand the fact that something can be both time-consuming AND fun, and not "masochist who enjoys boredom fun" but REAL fun.

    I'm surprised there are no pet grinds in FFXIV: many of the mobs in WoW have a .01% chance of dropping a pet, the DEFINITION of boring grind, but it's there for people like you.
    Whoosh. My point is, instead of REMOVING the relic quest that people like myself like. ADD a new one that fits your like. Relics are the ONLY combat class content in the entire game that is a laid back, time consuming grind. Don't take away, add. Ffxi had a very good system for their epic class weapons because they had 3 types of similar calibur. 1, relics, was 99% based on your bank account buying bazillion of ancient currency. 1, empyreams, was through fighting through a million popped notorious monsters where you fought lower tier monsters to get pops for harder ones which dropped pops for harder ones to fight a super monster that dropped 1 item and you needed a great many of those items to make the weapon. The 3rd, mythics, was a huge smorgasbord of events in varying difficulty and a vast collection of alexandrite which you could buy or obtain from a challenging 6man event.

    We dont need to delete the current style relic. As tiggy mentioned, there's nothing wrong with the current content, there just needs to be additional content. Just because you may not like it, doesn't mean it should be deleted or your just trading your grievance to someone else.
    (1)

  4. #174
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by LaylaTsarra View Post
    Kindly provide a link to support this statement. It's simply not true. Prove it.
    A link? really? how about using power of deducing. Just take this community, this forum. Find me a thread of someone glorrifying the relic grind. Not a sarcastic thread, a real one. Like I said, start a thread. And like I said again, if you woke up in the morning and everybody lost their relic weapon and SE said sorry, bad programming. Can't get it back, but hey, you get 6 months free subscription(threw that in there for the people that would say SE would owe us!) would you do the relic quest again today? tell me why you would if you would?
    (2)

  5. #175
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Welsper59 View Post
    Again though, that was targeted at the concept of the old school grind.
    And I think we all get that, but there are infinitely better ways to add old school grinds to an MMO that don't involve gearing progress even one bit.

    WoW has some of the most ridiculously long grinds in it (The "Insane" title, for starters), but none of them will affect your gearscore even one bit.

    And like I said, WoW's version of this quest took you the entire expansion to complete and did so without being a boring, simplistic grindfest like this is...
    (0)

  6. #176
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by QiLymePye View Post
    Actually. SE is forcing. You act like its easy to just form a group of like minded individuals that have the same schedule as you and the same goals, etc. Ummm...didn't they add DF because people were having a hard time finding people on their own servers to do dungeons with? Come on man, its so easy to say'''well don't do it then". Its like me only giving you two options when you are hungry...to either go make a weapon to hunt and skin and cook your animal or go rob a bank so you can have money to buy food. Two extremes, no middle. Its like picking your poison...slow painful death or slightly quicker painful death.
    Can you explain why are we "forced" to make a Zodiac Braves weapon, exactly?
    For me, it is as easy as saying "just don't do it". There is absolutly no content currently available which requires a Zodiac Braves weapon.
    (0)

  7. #177
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Izsha View Post
    My point is, instead of REMOVING the relic quest that people like myself like. ADD a new one that fits your like.
    Agreed.

    I hope they do a fresh quest in 3.0 that has an interesting, involved storyline and objectives that engage instead of copping out with things like sending you slogging through old content.
    (0)

  8. #178
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,934
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by QiLymePye View Post
    A link? really? how about using power of deducing.
    '
    How about you stop talking through your hat and prove it. Yeah I'd like a link. Speak for yourself and not the community.
    (0)

  9. #179
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by QiLymePye View Post
    A link? really? how about using power of deducing. Just take this community, this forum. Find me a thread of someone glorrifying the relic grind. Not a sarcastic thread, a real one. Like I said, start a thread. And like I said again, if you woke up in the morning and everybody lost their relic weapon and SE said sorry, bad programming. Can't get it back, but hey, you get 6 months free subscription(threw that in there for the people that would say SE would owe us!) would you do the relic quest again today? tell me why you would if you would?
    The OP in this thread is over 60 likes as well...
    (1)

  10. #180
    Player
    AlexionSkylark's Avatar
    Join Date
    Sep 2013
    Posts
    722
    Character
    Alexion Skylark
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Izsha View Post
    if you think this was the worst grind in any mmo, you haven't played enough mmos
    Lineage 2 leveling says hi
    (0)

Page 18 of 31 FirstFirst ... 8 16 17 18 19 20 28 ... LastLast