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  1. #1
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Why are you bringing this up right now, when SE have already revealed that Alexander will have a normal and hard mode?

    The Alexander normal mode, will be like Coil with Echo, which makes it more beatable for the more casual (medium-core) players, while the hard mode is going to be even harder than the current Coil...

    In other words, you will get your harder content, while not pissing off more casual players.

    Also, I've seen a ton of really good players who haven't beat T13 yet... In fact, very few have beat it. So how is it too easy exactly?

    The game isn't made for hardcore players... They want to keep them, hence why they have planned the 2 difficulty raid in 3.0, but they will always prioritize the casual - medium-core players.

    "Video Games are for people who have the time to play and put effort in advanceing"
    Are you having a laugh? Most video games are short and easy as hell... It's probably the most casual thing around right now...
    (4)

  2. #2
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Craiger View Post
    "Video Games are for people who have the time to play and put effort in advanceing"
    Are you having a laugh? Most video games are short and easy as hell... It's probably the most casual thing around right now...
    This is true. I've been doing game development for simple browser games right now and, even with something as simple as this, any time anything in the last game I made required the player to use a little common sense and 'think' about something it turned into a forum whine-a-thon and I was forced to rework the concept to make it simpler. It's actually a very serious issue in game development right now where players need everything handed to them because they seem to be eager in maxing out a game ASAP so they can move on to the next game instead of wanting a game they can work to achieve the goal. This does NOT apply to every gamer out there and we still had gamers who told these people to stfu but the issue is that most of the big bucks come from the instant gratification casuals who don't believe in effort. Why else would most video games be short and easy as hell?

    Trying to deliver a high quality product while still meeting the demands of these people is hugely challenging. SE is trying to meet and satisfy both kinds of gamers and I feel they are doing a really good job as I am satisfied with the current system. There's one thing I give SE credit for is that they didn't go down the path of just trying to appease one group and managed to successfully make a game that appeases both groups... sorta. It still has the issue of lazy gamers who don't want to put forth effort into learning anything joining and ruining our party finder groups with their terribleness but it's something you can solve by making a linkshell or joining a linkshell and meeting people who are good at playing.
    (3)

  3. #3
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Craiger View Post
    The Alexander normal mode, will be like Coil with Echo, which makes it more beatable for the more casual (medium-core) players, while the hard mode is going to be even harder than the current Coil...

    The game isn't made for hardcore players... They want to keep them, hence why they have planned the 2 difficulty raid in 3.0, but they will always prioritize the casual - medium-core players.
    If you do coil with echo you're a medium core player? Is that what people who only get to do coil when echo is implemented tell themselves these days?
    (0)