Thanks for all the feedback! The Community Teams were busy in Tokyo over the last week, and we have been playing catch up. Alas I was able to get some answer to your requests!

Quote Originally Posted by Domira View Post
It would be great if you could dye wallpaper.
The development team thinks dyeing wallpapers is a brilliant idea, and they have looked into it, but the game mechanic to change the color of wallpaper is not available. They would need to work on creating this mechanic first before they can implement this feature.

At the moment it's uncertain whether this would be possible from a technical standpoint, and the dev. team needs to see if this project can be added to their schedule. They don’t want to make any promises, but they will be looking into it!

Quote Originally Posted by AdlerTakamura View Post
Some mid sized and big sized houses you simply can't get to the roof of them. I want higher and more stair options so we can get to the roof of any house.
It turns out that stacking large outdoor furnishings is something that is quite difficult to accomplish with the current game mechanics, so they are thinking to prepare a giant outdoor furnishing that will allow players to climb up high.

The development team is brainstorming on what kind of object they should prepare for easy rooftop access, so please hang in there just a bit longer.

Quote Originally Posted by Laughlyn View Post
Room Light sensor = option to turn down lighting in the room.
After an internal discussion, it turns out that implementing a feature that allows lighting in houses to be adjusted will require more development time than what they had first thought, so they will need a bit longer for this.

They are working on this feature along with the huge task of Heavensward, so this will be implemented sometime after 3.0. The development team has assured me that they are indeed working on this, so please look forward to it!

As for the remaining requests, rest assured that we have forwarded all of them to the development team for consideration.

Keep the feedback coming!