
I still don't see how 3-6 months down the road, if people complete a nerfed version, how it affects you. Is your accomplishment diminished? Again, I don't even want this mode, but I don't see how it affects anything other then someone's ego. XI dumbed down content to the point of it being solely for the story, no one cared except for the few "omg I had to endure through this, so do you!".
Ok wait the whole point of the thread was started by you you kept complaining on how there should be a story mode of this with might I add. No loot,no drops,extreme nerfed mechanics and now your saying that you are infact on T11 now.
ok I really hope this is a typo or that you are passing on all drops because this is ridicules for the OP to put so much effert into keeping this thread active now we find this out.
I really think this needs to be asked now because it's starting to seam trollish how much time did you put into the progress,did you get mad or rage at people,and why are you going on like this when you got so far.
Also dose it feel at all good to have made it that far with out a story only mode nerf,did you feel a sense of accomplishment when you killed that dragon and the White raven.
Last edited by Dererk; 02-21-2015 at 03:31 AM.



*mindblown*
OK so listen.
I made this thread FIVE month ago. Five. October 2014.
Back then, I was just starting to raid again (forced stop for a few month when T6-9 released) and was simply considering a lot of friends who were left behind. You surely don't care, but to me it's heart-breaking to carry someone through the content because they're unable to do it. They wanted the story (T5 back then), they got it.... but it didn't feel right because their dead body was carried over a fight they couldn't handle.
Now "what if" T5 had been nerfed back then on a separate version (T1-5 story mode let's say, with T1-4 nerfs and the removal of instant kill on T5) ? They may have made it on their own. Or maybe not. who knows ? But they would have had a chance. And maybe one day they would have started the original difficulty if they wanted.
I never experienced T6 before the nerf. Did T7 down to last add because I joined a learning party who was missing a tank and I had nothing to do, but that's it. I cleared T6-8 after nerfs, did T9 with echo, and now I'm on T11. Because you know, in 5 month lots of stuff happen. Now it doesn't take away what I said : instead of removing old T6-9 with the nerf bat, they could have made a story mode with said changes, leaving the "true" mode for those who wanted it. And the same will happen with T10-13.
I put time in it because I wanted to. For the story of course, but also for the challenge. To me, raiding is about a journey, not about the reward.
As for accomplishment, well, no. Relief would be better said. I felt accomplishment when I understood all the mechanics, mastered them, then a while after when I entered farm status. The kill itself was just a sluggish and painful way to eat those last %.
Now why is the thread still active ?
Because people keep talking in it (no shit sherlock ?). But I for one am not trying to maintain it by all means. I'm merely trying to defend my view against people like you who seem to have fun belittling others.
You can see here, here and here my opinion on the fact that the thread is still alive.
Nothing good comes from it. Please just stop belittling others and move away
My guess is the first "reward" was referring to gear reward
Last edited by Kuwagami; 02-21-2015 at 03:54 AM.
Ok while I'm sorry that happened I stand by my opinion on why this is a bad idea at the time I prefer if more time went into adding more and more stuff to the game than going 5 patches back to redo this one line of raid content.
To do so would take time away from the big stuff to come out for example how long have people been looking forward to the Gold Saucer? If they did what you wer asking 5 months ago it wouldn't probly be here till 2 patches into the expansion.
They can't carter to every one they need to think of the majority do this now or latter, give them this or wait to put more into it,hold off adding this to old content or put something entirely new.
The fact that they put in a weekly quest for the Crystal Tower shows they may do something like it with coil i doubt its gona go dead.
You all don't even think about the bigger picture when you ask them to put something like this.



And making it soloable is going to?
That's a lot of ifs. Maybe they'd have seen the story, and never done it again cause "why bother now"? Gear isn't the only reason people do the Coils. Wait that is exactly what happened when WoW did this! Oops, you just killed the motivation a lot of people had to do raiding. Might as well give free items as well while you are at it! /s
The journey is what gives satisfaction and meaning to the reward, but the reward is the carrot on the stick. If the journey is the only thing that is important, then where is your Savage Coil clears? Oh wait, there is no carrot there, so there is no reason to do them! This is why those instances failed, not their difficulty, but a lack of reward for said trials. Putting a story mode would basically do the exact same thing. You can't build a good raid without both the trial to put some meaning behind what your getting, and the reward itself to act as that driving force to push through the content. Otherwise you either have unsatisfactory content (see dungeons) or no motivation to do said content (see savage, Ramuh pre-buff).
Yet they did wack it with a nerf bat, and did make it basically DFable. But wait! People still complain that it is "too hard". That's the thing with nerfing, there will always be someone that wants it easier until the item (or cutscene or w.e) literally drops in their lap. Coil was never suppose to be easy, it was never suppose to be equivalent to a story mission. This is why it's totally optional in both getting access to more content and not being part of the main story line. YOU don't get it, you keep talking about how there should be a story mode, when this is raiding content. SE has already given tons of easy access to the main story line for players like your friend. It used to be the case that the "main" story was told through raid content, and there was no alternative. Now it can be completed in 30min (woohoo, super easy content is sooooooooo fun) with a dungeon run peppered in. Yet I guess that's not enough, now every other piece of content has to be completed in the same 30m.
I guess it's just a race to the bottom at this point.
Last edited by Magis; 02-21-2015 at 04:50 AM.

Not really. I consider rewards to be gear and titles as do most people, but apparently there is a group of players who are offended that there are players that would get to experience even the cutscenes.
What's silly is people getting upset at other people being able to clear content, like it actually affects them. It doesn't, if it actually affects your ego...well, that's silly. But whatever, I used a word twice, my opinion is irrelevant.
A'cacia Khiryu



Except it does effect people, otherwise Savage Coil wouldn't have been dead, nor Ramuh pre-item buff. Having easy rewards kills hard content as was seen with Savage Coil (Normal Coil being the easier one) and Ramuh (hunts were easier than Ramuh) pre-buff. There is a bigger picture than just the individual raider.
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