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  1. #1
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    No one's asking for "drastic unnecessary changes". We simply want the be on equal ground with other damage classes. Why do we have MP costs on basic attacks when other classes don't? It's not like they do anything particularly special. You can't really argue it from a buff standpoint because most War class buffs and attacks that buff don't require MP. Why should Light Strike require MP when Featherfoot doesn't? Featherfoot actually has a much greater version of the same effect.

    Managing MP isn't the issue either. The issue is that MP costs on these skills are unnecessary and make absolutely no sense. Why are they there? They clearly shouldn't be.

    At R50 with 93 Mind I have 479 MP. Sure that's quite a bit but throw Cure II in there along with MP costs from Pummel and Light Strike and it goes pretty quick. I don't think most people playing Pugilist have that much Mind honestly. I only have it that way because I occasionally play mage classes and we haven't received the per-class point distribution yet.
    (2)

  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Arcell View Post
    No one's asking for "drastic unnecessary changes". We simply want the be on equal ground with other damage classes. Why do we have MP costs on basic attacks when other classes don't? It's not like they do anything particularly special. You can't really argue it from a buff standpoint because most War class buffs and attacks that buff don't require MP. Why should Light Strike require MP when Featherfoot doesn't? Featherfoot actually has a much greater version of the same effect.

    Managing MP isn't the issue either. The issue is that MP costs on these skills are unnecessary and make absolutely no sense. Why are they there? They clearly shouldn't be.

    At R50 with 93 Mind I have 479 MP. Sure that's quite a bit but throw Cure II in there along with MP costs from Pummel and Light Strike and it goes pretty quick. I don't think most people playing Pugilist have that much Mind honestly. I only have it that way because I occasionally play mage classes and we haven't received the per-class point distribution yet.
    I really think they are messing with pugilist for the sake of thier vision of monk, but whatever monk is, pugilist is not that. If they want to give Monk an ability that enhances light strike, but makes it cost mp, or cost mp itself, thats fine, if they want to make mind a good secondary stat for monk, ok whatever. But it really has no place on pugilist, and no place on basic attacks. If they want it to have a mana cost, give it a reason, make it make sense within its on class mechanics, and compared to other jobs.
    (2)

  3. #3
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Arcell View Post
    No one's asking for "drastic unnecessary changes". We simply want the be on equal ground with other damage classes. Why do we have MP costs on basic attacks when other classes don't? It's not like they do anything particularly special. You can't really argue it from a buff standpoint because most War class buffs and attacks that buff don't require MP. Why should Light Strike require MP when Featherfoot doesn't? Featherfoot actually has a much greater version of the same effect.

    Managing MP isn't the issue either. The issue is that MP costs on these skills are unnecessary and make absolutely no sense. Why are they there? They clearly shouldn't be.

    At R50 with 93 Mind I have 479 MP. Sure that's quite a bit but throw Cure II in there along with MP costs from Pummel and Light Strike and it goes pretty quick. I don't think most people playing Pugilist have that much Mind honestly. I only have it that way because I occasionally play mage classes and we haven't received the per-class point distribution yet.
    I disagree. Pummel, Flurry, and Light Strike are all on a separate timer. Do you want them to change this? MP is not that bad, and stop saying it makes no sense. It makes just as much sense as an MP cost on other classes weapon skills or self buffs. It is a fantasy game, maybe if all we could do was simply punch, and dodge out of the way with no special or magical effect (like if this was a simple hack and slash game) then your argument of it making "absolutely no sense" would... make sense. But we don't, so lore wise or whatever you are trying to elude to it makes perfect sense.

    We should have a way to natively regen some MP I think, because these abilities are so important in a long fight. I wouldn't get my hopes up though for them to simply remove the MP cost while keeping all of our other advantages (no shared cooldown for one). I'd rather have the MP, because you are right it is manageable.
    (0)

  4. #4
    Player

    Join Date
    May 2011
    Posts
    62
    Quote Originally Posted by Murugan View Post
    I disagree. Pummel, Flurry, and Light Strike are all on a separate timer.
    All the extra attacks are on seperate timers. The MP actions I listed on the previous page are situational or simply used alot less than these PGL specific attacks.
    (1)

  5. #5
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Murugan View Post
    I disagree. Pummel, Flurry, and Light Strike are all on a separate timer. Do you want them to change this? MP is not that bad, and stop saying it makes no sense. It makes just as much sense as an MP cost on other classes weapon skills or self buffs. It is a fantasy game, maybe if all we could do was simply punch, and dodge out of the way with no special or magical effect (like if this was a simple hack and slash game) then your argument of it making "absolutely no sense" would... make sense. But we don't, so lore wise or whatever you are trying to elude to it makes perfect sense.

    We should have a way to natively regen some MP I think, because these abilities are so important in a long fight. I wouldn't get my hopes up though for them to simply remove the MP cost while keeping all of our other advantages (no shared cooldown for one). I'd rather have the MP, because you are right it is manageable.
    arent peirce full thrust and heavy thrust also on different timer?

    i dont really get your point,
    and the point is light strike isnt trifurcate, it doesnt give us 3 turns worth of dmg, in one shot, and multibuff stacking, it doesnt make us invulnerable, hell id pay 20 mp for speed surge. If there was some reason why the basic skill was so great it needed to cost mp, i would be like ok, but it really isnt that great. we dont get speed surge, we dont get steadfast (increased parry rate, defensive buff, and offensive buff to many WS) we dont get a shield that reduces dmg by like half, and we dont get multishot, and ranged dmg advantage. How is it balanced that pugilist pays mp, for thier basic mechanic, we arent talking about a weapon skill you never have to use here, we are talking about something you will probably need to press every 30 seconds, no matter what your role, and other classes get all that stuff for no cost, and similar benefit.

    hell do mages even pay for thier basic attacks?
    (1)