Quote Originally Posted by Physic View Post
how is pummel any better than the lnc skill of the same description?

how is light strike too hax? its essentially the same buff as before, and it wasnt too hax then. Do you know pugilist is a tank, and yet it has the lowest armor rating for any mellee? do you know that approximately half of dmg skills are based on evasion, and virtually none of the gear that gives evasion cant be worn by a gladiator, and the best evasion gear is probably on archer?

light strike isnt some super hax, its a basic function of the pugilist build.

How is pugilist supposed to be a master of evasive fighting, when we have no more evasion than a gladiator or an archer, well now we can have it, but only for 1/3rd of the time.

their is no basic skill that costs mp on any other mellee job, heck there isnt even one on a mage job. and pugilist has
NO NATURAL MEANS for getting mp, it also doesnt even have a high mp/mind ratio. both lnc and archer get more mp.

In what twisted crazy world is it justified that we have to pay for our basic mechanic, does archer pay mp for multi shot? does lnc pay for speed surge? does mrd pay for steadfast stance?

it is really stupid for pugilist to have to pay for their basic mechanics in a resource they have no affinity for.

If they want it to make sense for monk, then they should put mp on monk skills, there really is NO LOGICAL EXPLANATION for this.

honestly it seems like matsui has no vision or idea what pugilist and marauder is supposed to be, he is trying to build them to be the same as lancer. Its like he decided that they are all really the same job, but you can just insert a couple different weapons, in fact it seems he is trying to make them into that.
You are way overreacting to this. Listen pugilist was my first class, it will always be my main class, and I'm not calling for it to be nerfed. But a minor MP cost on 2 of our abilities does not make us totally unbalanced. Other melee's do have MP costs associated with certain abilities too. Whether they are "basic" attacks or not is irrelevant post 1.18 because basic attacks have timers as long as most "stamina" buffs from before.

Also yes I know pugilist is a tank, I tank in darkhold and I have a complaint about the MP cost because of this. However I also use ethers when in Darkhold (well.. I try to/should at least) and because of that it is not a problem for me. I'd like them to add a native ability to regen a very small amount of MP through Second Wind, I think this would be the perfect solution.

In normal situations I can manage my MP just fine. Pugilist in general is "fine", we are getting a good buff in the next patch. I wish you'd stop calling for drastic, unnecessary changes to a class design that works as is, because those are the type that usually end up not being as beneficial (in terms of our balance in comparison to other classes) in the end as you'd think.