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  1. #1
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Greed View Post
    ...it's not about begin easy
    it's about equal
    they should remove mp cost from pug or give it to all other DoW class
    it's just not fair for pug
    That's not really fair. Light strike is simply better than other abilities, as is pummel. So I'm fine with them having MP cost as long as we have a way (within our class) to maintain them with some effort.

    Now since we don't currently have this, I think we need either an in-class solution or them removed.

    My bigger concern is that flurry is still broken in BR. This should have been fixed in 1.18a

    Flurry still acts like it is a heavy strike activated ability, so it won't let you queue it. This makes no sense with the 1.18 changes.

    Also as for how "fair" it is, it's really not hard to manage except in situations where you are tanking or dps'ing and healing yourself with cure quite a bit. In those cases (generally the instances) you do have the option of using Ethers. So it isn't like a gamebreaker or anything.
    (1)

  2. #2
    Player

    Join Date
    May 2011
    Posts
    62
    Quote Originally Posted by Murugan View Post
    Light strike is simply better than other abilities, as is pummel. So I'm fine with them having MP cost as long as we have a way (within our class) to maintain them with some effort.
    Wait, how is pummel better? Our autoattack is 2 swings. It's a 2 swing strike. Pugilists are balanced around 2 swings. It's essentially the same skill as Full Thrust or Heavy Swing.

    Also, shouldn't Light Stab have an MP cost since it provides a buff after using it, too?
    (2)

  3. #3
    Player
    Greed's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    157
    Character
    Red Moon
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Murugan View Post
    That's not really fair. Light strike is simply better than other abilities, as is pummel. So I'm fine with them having MP cost as long as we have a way (within our class) to maintain them with some effort.

    Now since we don't currently have this, I think we need either an in-class solution or them removed.

    My bigger concern is that flurry is still broken in BR. This should have been fixed in 1.18a

    Flurry still acts like it is a heavy strike activated ability, so it won't let you queue it. This makes no sense with the 1.18 changes.

    Also as for how "fair" it is, it's really not hard to manage except in situations where you are tanking or dps'ing and healing yourself with cure quite a bit. In those cases (generally the instances) you do have the option of using Ethers. So it isn't like a gamebreaker or anything.
    ...you are talking about r45~50 pug....
    ( I grind sp solo = I have to fight while healing myself and no one want to join sp party for low level in my server)
    (0)