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  1. #31
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    why not add a secondary effect to Second Wind that also restores some MP when its used by Pugilists main class. I'd rather that than yet another ability clogging up my bar.

    at the moment i'm casting stygian spikes on pug but if i wanted to cast spells i'd go play a DoM class.

    I dont mind abilities costing MP that are on a long-ish recast timer, but not pretty much the basic attacks.
    (5)

  2. #32
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    I found this to be really weird as well.
    (0)

  3. #33
    Player
    Alyssa's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    138
    Character
    Alyssa Hanson
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Agreed
    /10char
    (1)

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  4. #34
    Player

    Join Date
    May 2011
    Posts
    62
    Still looking for an answer.
    (1)

  5. #35
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Altanas View Post
    why not add a secondary effect to Second Wind that also restores some MP when its used by Pugilists main class. I'd rather that than yet another ability clogging up my bar.
    This is the best solution I've heard so far. It can be a small amount, like less than one ether and it would still be enough. Until then... well there are ethers.
    (3)

  6. #36
    Player

    Join Date
    May 2011
    Posts
    62
    I, personally, think the best solution is to remove the MP costs entirely.
    (5)

  7. #37
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by hotah View Post
    I, personally, think the best solution is to remove the MP costs entirely.
    Why do we need to make melee easier to play again? Melee DD is already an easier role than healing/nuking/tanking, it is my favorite role but it's pretty easy in comparison. I don't think we need any more handicaps personally.
    (0)

  8. #38
    Player
    Greed's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    157
    Character
    Red Moon
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Murugan View Post
    Why do we need to make melee easier to play again? Melee DD is already an easier role than healing/nuking/tanking, it is my favorite role but it's pretty easy in comparison. I don't think we need any more handicaps personally.
    ...it's not about begin easy
    it's about equal
    they should remove mp cost from pug or give it to all other DoW class
    it's just not fair for pug
    (3)

  9. #39
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Greed View Post
    ...it's not about begin easy
    it's about equal
    they should remove mp cost from pug or give it to all other DoW class
    it's just not fair for pug
    That's not really fair. Light strike is simply better than other abilities, as is pummel. So I'm fine with them having MP cost as long as we have a way (within our class) to maintain them with some effort.

    Now since we don't currently have this, I think we need either an in-class solution or them removed.

    My bigger concern is that flurry is still broken in BR. This should have been fixed in 1.18a

    Flurry still acts like it is a heavy strike activated ability, so it won't let you queue it. This makes no sense with the 1.18 changes.

    Also as for how "fair" it is, it's really not hard to manage except in situations where you are tanking or dps'ing and healing yourself with cure quite a bit. In those cases (generally the instances) you do have the option of using Ethers. So it isn't like a gamebreaker or anything.
    (1)

  10. #40
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Murugan View Post
    Why do we need to make melee easier to play again? Melee DD is already an easier role than healing/nuking/tanking, it is my favorite role but it's pretty easy in comparison. I don't think we need any more handicaps personally.
    It's not about making things easier, it's about removing needlessly stupid and unnecessary MP costs on attacks that aren't magic based at all. Pugilist should not have MP cost on attacks. I would be fine with Monk if it made sense, but that's the job Monk. Pugilist is strictly a fist fighting class.

    Also as others have said it's about equality. Other classes have skills that have the same effect but no MP cost. Why only Pugilist?
    (1)

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