Results 1 to 10 of 32

Hybrid View

  1. #1
    Player
    Deifact's Avatar
    Join Date
    Aug 2011
    Posts
    321
    Character
    Deifact Kinspawn
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 61
    There's a problem with making content difficult though and that is that theres a huge number of incompetent players. The other issue is that dungeons are fun for the first X number of times you run them, but when you start getting into double digits it's no longer fun. This is where incompetence and repetitiveness would compound to create a really frustrating experience.

    Sure struggling through a difficult dungeon is fun the first time, but can you imagine doing it over and over? This game is molded out of repetition. Whether this design was due to the fact the game had to have a really fast makeover when 1.xx flopped and the repetition is to buy them time to make the expansion, or whether the expansion will just be more of the same, who knows?
    (0)

  2. #2
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Deifact View Post
    There's a problem with making content difficult though and that is that theres a huge number of incompetent players. The other issue is that dungeons are fun for the first X number of times you run them, but when you start getting into double digits it's no longer fun. This is where incompetence and repetitiveness would compound to create a really frustrating experience.

    Sure struggling through a difficult dungeon is fun the first time, but can you imagine doing it over and over? This game is molded out of repetition. Whether this design was due to the fact the game had to have a really fast makeover when 1.xx flopped and the repetition is to buy them time to make the expansion, or whether the expansion will just be more of the same, who knows?
    In a harsh and uncompromising game the incompetent players would just give up and go away so problem solved there. Unfortunately that would mean fewer subscriptions which is why we'll never see much hard content beyond coil or its equivalents. It's really that simple at the end of the day. As much as I would love to see challenging content return to all aspects of gameplay (and I mean challenge, not grind, some people seem to always think they're the same thing) we'll never see it happen since WoW showed that appealing to the lowest common denominator is the best way to make money from an MMO.
    (2)

  3. #3
    Player
    Meshico's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    341
    Character
    Tahlato Dakwhil
    World
    Malboro
    Main Class
    Armorer Lv 57
    Quote Originally Posted by Deifact View Post
    There's a problem with making content difficult though and that is that theres a huge number of incompetent players. The other issue is that dungeons are fun for the first X number of times you run them, but when you start getting into double digits it's no longer fun. This is where incompetence and repetitiveness would compound to create a really frustrating experience.

    Sure struggling through a difficult dungeon is fun the first time, but can you imagine doing it over and over? This game is molded out of repetition. Whether this design was due to the fact the game had to have a really fast makeover when 1.xx flopped and the repetition is to buy them time to make the expansion, or whether the expansion will just be more of the same, who knows?
    This is true.

    Going through a dungeon at a fair pace with i70 gear, it does something for me and I definitely feel like it's fun, not a grind. Another thing I enjoy is taking new combers through it, the teaching and learning different tactics with lesser gear is a fun experience (again most of the time).

    Some have mentioned in a game like Dark Souls, it's ok for people to just not play it since they have already invested in the Hard Copy of the game, producer/director/company has made it's mark. But in a game with this difficulty it's easy for us to make it challenging and well I enjoy it.

    For first timers that go through a dungeon with a blind fold, it can seem like a grind. IN MY OPINION if it was slightly challenging, it would create that tiny little nostalgia that some of us felt when completing the dungeon, taking it slow, taking in the music/environment, going out of our way for that extra chest that may or may not contain a minion or a Mimic!

    The point of the OP was to point that out, that I would like people to experience the game in a way that is fun for them, and in my opinion a challenge (self imposed) is heck-a-fun


    -Tari
    (0)
    Last edited by Meshico; 02-21-2015 at 02:11 AM.
    I am a winner, even though I sometimes fail.