Why are our instances filling up so easily other games I have played would let you lowman/solo dungeons and almost never had issues with the dungeon being full. Why is SE having trouble with this?"Please remove the minimum level requirements for the raids."
No.
Also, no to removing minimum. Don't want R50's solo-ing through the R25 dungeon and taking spots, don't want R30s whining about how it's too hard to solo ("BUT THEY WON'T" yes they will), don't want solo groups to take up space because there's a limited number of instances the server can handle.
I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!
Other games I see have more than 2 instances to spread the population between.
Peach Parfait/Khulan Angura on Gilgamesh
Yeah... Huge company. Highly successful. One of the few developers in the world who are in the position of being entirely self-funded and don't rely on outside investors. Several hit game series, including one of the most popular in the world.. A major publisher as well.
But you're right...
They're totally incompetent because they make decisions that certain people disagree with. They couldn't even tie their own shoe-lace.
Of course.
I swear, the amount of ignorant vitriol spewed on these forums sometimes by some people is beyond pathetic.
If they're so incompetent to you, then why are you still around, other than to troll their forums?
Better yet... Instead of spouting off nonsense like you know what the hell you're talking about, perhaps you and the other know-it-alls on this forum (Neptune and co.) could go get yourselves organized and create a MMO of your own, since you all apparently have so much more wisdom and knowledge in how to "correctly" create a MMORPG. Go for it.
Show us how much more "competent" you are than SE in making a game.
Last edited by Preypacer; 08-07-2011 at 06:55 AM.
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