Quote Originally Posted by Magis View Post
Wait, what? I never played EQ, can you explain this? That sounds actually really awesome, and builds the world up! NPCs reacting to the type of character you are shows more of how MMOs back then were built to create a virtual world first and foremost, rather than a content delivery system now-a-days.

Guess the RPG in MMORPG was lost somewhere along the way.
Everquest had a large series of factions, from rival city factions to roving monsters to gods. Being too far on the wrong side of a faction can mean having to fight the town guards and citizens that kill on sight("kos"), who were difficult to solo for some classes. Likewise, getting on the good sides of even the mobs could open quests for them.