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  1. #1
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Windklinge View Post
    snip
    There's never only one reason that a game fails - and if that even WERE the case, this game would have failed over half a year ago, since coil's been going off of this system since day one.

    Also "this is my opinion everyone who disagrees is wrong and should feel bad" - you need to realize, and accept, that some of us are okay with this. I've experienced both sides of the coin, and I couldn't give less of a **** that something doesn't drop for me - after all, I got less than half of my job's drops in Second Coil, whereas in Final Coil I have almost everything I want now, including a weapon for a job I don't even use. If someone quits over something as little as not getting some shiny pixels, something tells me that they weren't planning on sticking around anyway.

    And if we wanna play that game, effort still does = reward, as you're not able to get a shot at any of that loot if you're not even trying in the first place.
    (2)

  2. #2
    Player
    Windklinge's Avatar
    Join Date
    Nov 2014
    Posts
    300
    Character
    Windklinge Wirbelwind
    World
    Shiva
    Main Class
    Marauder Lv 60
    Quote Originally Posted by gamesmart View Post
    There's never only one reason that a game fails - and if that even WERE the case, this game would have failed over half a year ago, since coil's been going off of this system since day one.

    Also "this is my opinion everyone who disagrees is wrong and should feel bad" - you need to realize, and accept, that some of us are okay with this. I've experienced both sides of the coin, and I couldn't give less of a **** that something doesn't drop for me - after all, I got less than half of my job's drops in Second Coil, whereas in Final Coil I have almost everything I want now, including a weapon for a job I don't even use. If someone quits over something as little as not getting some shiny pixels, something tells me that they weren't planning on sticking around anyway.

    And if we wanna play that game, effort still does = reward, as you're not able to get a shot at any of that loot if you're not even trying in the first place.


    its not mate.

    currently it is : effort + rngluck = reward. so youre wrong coilds should be hard. but if you can clear a turn every week with ease and after enough pratice you DESERVE a reward. nuff said. otherwise it starts to feel pointless for many players depending on what YOU define as "fun" for yourself. yeah there were other reasons why these failed tough. but this was the biggest one that costet em the most subs in the long run.

    i guess its a matter of personal experience and personal definition of "fun" for everyone. thats all. i know many people who dont want to play just to roll rng once a week. remove weekly lock and keep rng. then its fine. OR keep weekly lock and remove rng element or rather reduce it and make it more fair system one of these things needs to happen. current system is bad and with even more jobs coming in the future it will get even worse than now. it cannot stay.
    (0)